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What you see is what you get! Just a guy that loves adventure! I'm Sonic the Hedgehog!
―Sonic the Hedgehog, Sonic Adventure 2[1]


Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?, born 23 June[2]) is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog series. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.

Ever since stepping into the battle against iniquity, Sonic has been the champion of peace and is renowned all over the world for saving it countless times. During his many adventures, Sonic has traveled from the ends of the world to the far reaches of space and time, facing countless trials that have tested him to the fullest, earning him many titles, allies and the scorns of several foes. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper, yet strong sense of justice, compassion, and love for freedom and adventure, Sonic uses his abilities to protect the innocent from his world and those beyond from the forces of evil, especially his arch-nemesis, Dr. Eggman.

Concept and creation[]

Sonic 67

Sonic's original appearance.

While several people have been involved in the creation of Sonic, the artist Naoto Ohshima, programmer Yuji Naka and designer Hirokazu Yasuhara are generally credited with the creation of the character.

In April 1990, Sega requested a game capable of selling more than 1,000,000 copies; a character who could compete against Nintendo's Super Mario, and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department. These included an armadillo (who was later developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (who was later used as the basis of the design of the main antagonist Dr. Eggman) and a rabbit (who would use its extendable ears to collect objects, an idea that was later used for a separate Sega character named Ristar).[3][4] Eventually, the mascot they selected was Naoto Ohshima's submission, a spiky teal hedgehog codenamed "Mr. Needlemouse," later renamed Sonic.[5] Initial ideas for names for Sonic included "Raisupi" and "LS", truncation and plays on the word "light speed".[6]

Sonic's color was based on the Sega logo, his shoe buckles based on Michael Jackson, his shoe color based on Santa Claus, and his personality was inspired by future-President Bill Clinton's "get it done" attitude, whom Ōhshima felt embodied a modern sensibility of wanting to get things done right away, righting wrongs as they presented themselves instead of letting them linger.[3][7][8][9] According to Yuji Naka, Sonic's color also serves to symbolize peace, trust, and coolness (which are the attributes of Sonic's character). His trademark speed is based on Super Mario Bros. World 1-1, with Sonic creator Yuji Naka stating in issue 260 of Nintendo Power that "I always tried to get through the level as fast as I could," which inspired the initial concept for Sonic the Hedgehog. Sonic was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.[10]

A group of fifteen started working on Sonic the Hedgehog and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[11]

The original concepts gave Sonic fangs and put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led by Madeline Schroeder,[3] "softened" the character up for an American audience by removing these elements. This sparked a heated issue with Sonic Team. Naka later admitted it was probably for the best.[3] Sonic's precise age, weight, height and other physical characteristics vary depending on the continuity in which he appears and the style in which he is drawn. In the video games, Sonic's original design by Naoto Ohshima was with short spikes, a round body, and no visible irises. Artwork featuring this design and drawn by Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog and most subsequent Sonic video games featured similar designs.[12] When Sonic the Hedgehog 2 for the Mega Drive appeared, Sonic's proportions changed. The original 1:2 head to height ratio changed to 1:2.5.[12]

Beginning with Sonic Adventure in 1998, Sonic was redesigned by Yuji Uekawa as a 15-year-old character, with longer legs and a less spherical body, longer and more drooping spikes, and emerald-green-colored eyes. Sonic was also purposefully made more of a “bad boy” for Sonic Adventure, so that his character did not become too cutesy like so many other character mascots (Yuji Naka stated that Hello Kitty already owned the market in cuteness).[6] Further changes to the character's design were made in subsequent games, namely in Sonic the Hedgehog (2006) and Sonic Unleashed, adding visible fur, a more realistic design for a human world, and making him a bit lankier.

Appearance[]

Sonic pose 87

Sonic, from Sonic Rush Adventure.

Sonic is a slim anthropomorphic hedgehog with blue fur that covers most of his body and peach skin that covers his arms, muzzle and front torso. He had a round head and an equally round torso in his younger years, with black eyes. However, he developed green eyes as he became older. Sonic was also shorter and stubbier, but he has since grown significantly taller and thinner since then. He also has six long quills on the back of his head, two spines protruding from his back behind his shoulders, and a short tail.

For attire, Sonic wears two light-weight, hyper friction resistant red sneakers with white cuffs around the ankles, gray soles, and white straps across the top, the last of which are held down by a golden buckle on each foot. He also wears a pair of white gloves with sock-like cuffs on his hands.

Personality[]

CS S US

Sonic's profile in Sonic Jam.

Sonic has been described as being "like the wind"; a drifter that is always on the move and is noted for being free-spirited and adventurous. He values freedom above all else and lives his life according to his own rules rather than the standards of those around him and without concern for what others think, and enjoys nothing more than traveling the world. Endowed with a strong passion for life, he is never in one place for long and always moves forward to look for his next challenge, making his life a never-ending series of adventures. Because of his need for freedom, Sonic loathes the idea of being constrained, as he gets extremely impatient and uneasy when cooped up or when being forced to stand in one place.

Sonic is most of the time easy-going, cool and care-free. However, he never second guesses and can be impulsive. Because of his impulsive nature, Sonic can be reckless and quick to act before thinking, throwing himself into trouble without a second thought and regardless of other's warnings. Nevertheless, he is honest and always keeps his promises.

Sonic's personality is a juxtaposition of kindness and ferocity. He is extremely benevolent, driven by his own strong sense of justice and fair play, and firmly stands for freedom, but he is never the one to rest in the face of injustice or oppression. He hates all forms of evil, exploding with anger when witnessing it, and will do all he can to snuff it out, throwing his life on the line without hesitation. However, he usually sees his heroics as an opportunity to have fun, making him a thrill-seeker. In times of crisis though, he is aggressive and focuses intensely on the task at hand as if his personality has undergone an astonishing change. At the same time, Sonic has a big and gentle heart and is fully committed to help out and protect those in all kinds of trouble at any time, even if his actions will have ill consequences.

Sonic has a lot of self-confidence making him sassy, quick-witted, cocky, and at times overconfident. Sonic’s signature positive attitude is where his giant internal ego comes from; he thinks he and his friends will always find a way out of any situation, but that attitude sometimes leads him to underestimating his enemies and the task at hand. However, unlike his nemesis Dr. Eggman this ego is not to be confused with pride, as Sonic does not see himself as more important than others. No matter the threat or how dangerous, Sonic always remains cool under pressure. Also, Sonic is incredibly strong of character and will: no matter the situation, he never doubts himself and will never give up no matter what. It is only in the moments of greatest loss that his macho and carefree appearance falls away.

Sonic is extremely loyal to his friends and will risk his life for them without any due consideration. While he can leave them hanging or even endanger them due to his fast-paced nature, and at times acts rude, Sonic never has any intention of making his friends unhappy and values them above all else. Equally, Sonic is always willing to accept help from his friends if offered, and will show great trust in them, though he is not above making mistrusting assumptions of them.

Regardless of the countless foes he has faced, Sonic rarely considers them true enemies, and instead tends to admire them for how powerful some of them are and how much fun they have given to him. Likewise, Sonic is shown to have a remarkable capacity to forgive, forgiving Silver and working with him after he had tried to kill him twice.

Despite his outward demeanor, Sonic has shown to be much more insightful than he usually lets on, capable of seeing things others would have overlooked and can as well give valuable and comforting advice that drastically changes the outlook of others, such as Elise, Merlina and Blaze. This insight, combined with a charismatic personality, allows Sonic to get along with virtually anyone he meets even if at one point they were his enemies.

Sonic has a fondness of the beauty of nature and he stands as a protector of it. He appreciates scenic views inSonic Colors and showed anger and rage when he found out that Eggman was polluting Planet Wisp's beautiful environment. In Sonic the Hedgehog (2006), Sonic is also shown to have a fondness for locations that are filled with flowers, trees and other kinds of plants. Sonic has been shown to enjoy music, but seems to have an special interest in rock music. Furthermore, it is displayed in Sonic Rush that Sonic also enjoys break dancing which is reflected in his Trick Actions. His battle moves in Sonic Battle are also based on break dancing, as mentioned in the attack descriptions. He also breakdances in numerous games usually when he is victorious.

Powers and abilities[]

Despite not having undergone any known training, Sonic's years of battles have made him a skilled and powerful fighter. He has defeated giant robots, demons, and god-like beings on his own, gone up against and bested those with far more combat experience, and even beaten people who are his equal in abilities. It has also been noted that Sonic is steadily growing stronger;[13][14] during the Time Eater incident, Sonic could beat the Egg Emperor/Perfect Chaos on his own where he previously required additional power. Sonic even told Infinite upon holding his own against the latter compared to the previous time they fought that he becomes more powerful every second.[15] It is safe to say that Sonic is far more powerful than he lets on, but his overconfidence and reluctance to go all out usually keeps him from fighting at full strength. His victories over Emerl at the Gizoid's maximum potential and Perfect Chaos in his base form are prime examples of Sonic's true power. Regardless of his blocks, Sonic ranks amongst the most powerful characters in the series.

Sonic 20

Sonic running at supersonic speed.

Sonic's greatest strength is his super speed, an innate talent that members of the hedgehog species possess.[16] Sonic, however, has proven himself in a class of its own with his speed, having been credited as "the fastest thing alive" and even the fastest being in the universe.[17] He has the ability to instantly accelerate to the speed of sound and run at speeds far greater than Mach 1,[18][19] which is at the blistering speed of about 768 mph, and can run backward just as well as he can forwards.[20] Due to such speed, he can scale vertical surfaces and ceilings, run over water, outspeed lasers, and even cause the ground to explode in his wake. Even then, Sonic can take his speed even further. By revving up in one place, he can take off at turbo speeds in an instant. He can also envelope himself in a blue energy field that lets him accelerate beyond the sound barrier on both the ground and in midair for a short time,[21] allowing him to not only smash straight through enemies and obstacles like a living projectile, but also fly immense distances through midair. Using certain techniques, he can even achieve light-speed momentarily.

It is unknown what Sonic's unaided top speed is. In Sonic Battle, it is stated he can move several times the speed of sound and when facing Ultimate Emerl, he went at least ten rounds with him in less than thirty seconds. It has also often been stated that Sonic can move at supersonic speed[22] (which ranges from 915-3,840 mph), and he has once been called the "the world's fastest, hypersonic hedgehog"[23] (which ranges from 3,840-7,680 mph). There are as well records stating that Sonic can move faster than the speed of light, although their accuracy cannot be guaranteed.[24][25] However, E-123 Omega himself calculated that Sonic's speed could potentially exceed light speed and Sonic has boasted that light speed is "small time" to him.[26]

Sonic dodging Egg Fighter

Sonic easily avoiding an Egg Fighter at high speed.

Sonic has demonstrated complete mastery of his speed in any environment and can use it for both high-speed offense and defense.[27] Not only can he run at maximum tilt in straight lines, but also in full tight circles and through sharp turns with full control over his momentum. As far as stamina goes, Sonic's is seemingly limitless as he is never winded from running. His speed also allows him to perform several impressive feats: he can heal himself by vibrating his body, launch shockwaves by spinning rapidly, leap in midair, launch stunning waves with fast kicks, increase the force of his blows by striking with increased momentum,[28] and create barriers of super speed. He can also spin in circles or rotate his extremities at super speed to create winds strong enough to attack or blow away opponents, similar to aerokinesis.

SonicGenerations 2015-08-02 14-13-39-571

Sonic easily dodging a flying car.

Sonic possesses astounding kineticism, precision and has reaction time to match his speed. He has profound acrobatic skills and agility, along with enhanced reflexes that lets him avoid any incoming obstacles with precise and delicate movements. As seen in his first meeting with Silver, Sonic can even detect attacks beyond his field of vision due to his sharp reflexes. When launched into the air, he can also pull off several tricks before landing. He also has incredible jumping skills, capable of jumping up to several hundred meters even with extra weight.

Sonic possesses enhanced strength, though he has been noted to lack overall raw power by comparison.[29] He can push and lift things several times bigger and heavier than himself, run with extra weight slowing down and his attacks can smash through metal and rock, and damage foes countless times his size. However, it is debatable whether the latter's power comes from his speed, strength, or a combination of both. Sonic's strength particularly lies in his legs; with a single kick, he can topple the Egg Golem, knock back several Egg Gunners at once and send Badniks flying. This does not mean that Sonic's arms are not strong either; he has enough strength to tear robots apart by hands and punch through a collapsed wall.[30][31]

Sonic has several times demonstrated extreme resilience to damage. He can survive getting caught in the crossfire from all angles by Eggman's robots (which only knocked him out cold briefly), withstand the force of a massive explosion and a Hyper-go-on-based black hole unscathed, being pummeled with swords, and smash through several robots with his fist without discomfort, and take a ruthless pummeling from the Time Eater.[32] Additionally, Sonic has more than once survived impacts from falls at extreme heights, bordering at the edge of space, only to shake it off when landing, and has even withstood atmospheric entry.

Template:Quote left Sonic possesses an unbreakable and incorruptible spirit; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders. This trait enables him to keep on fighting when utterly exhausted or after taking an abnormal amount of damage. His will even lets him withstand mind-controlling powers, like the corruptive influence of Dark Gaia and the Overmind's psychic powers, though he did have some protection in the latter case. Even when possessed by the Ifrit, Sonic was arguably able to occasionally regain control.

Sonic has also demonstrated the ability to harness chaos energy for his own use; with a Chaos Emerald, Sonic can perform Chaos Powers, such as Chaos Control, and occasionally gain a boost in power too.

Sonic 23

Sonic performing the Spin Attack.

Sonic's core offensive maneuver is the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Sonic can shred or burrow through just about any substance given enough speed and hit with enough force to pierce colossal boulders.[33] Highly adept in its usage, Sonic can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack and the super-charged Focused Homing Attack.

Even without his Spin Attack, Sonic is a skilled hand-to-hand combatant. He mostly relies on his fast footwork since the majority of his power lies in his legs, though he has been known to use his fists and arms as well, albeit in a rather straightforward manner. His fighting style is mostly derived from breakdancing moves[34][35] which utilize Sonic's legs to their fullest, allowing him wide-ranged and swift kicks. He has also been known to use flying forward kicks, split kicks, and scissor kicks.[36] What Sonic lacks in strength for combat, he makes up for it in speed which he use to deliver lightning fast strikes in a short time.[29] Sonic is also shown to excel in swordsmanship. Even as a rookie swordsman, Sonic could beat a dragon and after receiving formal training, he could best master swordsmen like the Knights of the Round Table. In addition to using advanced techniques, Sonic can apply his speed to his swordplay for quick and swift slashes, and become a buzzsaw by spinning with his sword, enabling him to slice clean through enemies. He has also learned the martial art of Linshao Kung Fu from Shuifon, though he is yet to be seen using it.

Sonic has proven himself as a world-class Extreme Gear rider. He is said to move faster than he can run on an Extreme Gear[37] and can go head-to-head with legendary Wind Masters like Jet the Hawk. Sonic seemingly has a knack for Extreme Gear riding, quickly grasping the controls on his first try and later developing advanced techniques despite being self-taught. After the second World Grand Prix, Sonic can be considered the best Extreme Gear rider in the world, having beat Metal Sonic in a race, who at that point was an "unbeatable" rider with the skills of the world's finest Extreme Gear riders at his disposal.

Sonic have extraordinary skill in operating vehicles. He has excellent skills when it comes to piloting planes like the Tornado, driving and racing at high speeds in cars like the Speed Star, and water bike surfing on vessels like the Wave Cyclone. He is also experienced in a variation of sports such as boarding and surfing (he is skilled enough to keep from bailing) and other recreational activities like grinding. Sonic also appears to be an excellent gunner, capable of using the Tornado and Tornado-1's on-board weaponry with immense accuracy.

SonicGenerations 2016-09-26 20-07-08-753

Sonic accelerating a cart's speed.

It appears that Sonic can control the strength and durability of his otherwise soft quills at will.[38] While he is in spinball form, they appear to be extremely hard like buzzsaw blades; as demonstrated during the Neo Metal Sonic incident, his quills (and body) are durable enough to slice through battleships without even moving at the speed of sound. In addition, Sonic's quills can sense nearby dangers, which they warn him about by creating a tingling sensation.[39] Sonic has also demonstrated the ability to transfer his speed throughout various parts of his body, allowing him to immediately set off from stationary positions and even channel it into objects to speed up their movements and make them pierce through solid objects as he does while running.[40] He can also create an effect reminiscent of a time halt, even though it is unknown what it is derived from.

Equipment[]

Though he does not prefer to use weapons (mainly dissing firearms[41]), Sonic has wielded a number of tools during his adventures, albeit never permanently. During the Space Colony Ark incident, Sonic used Hi-Speed Shoes, which were specifically made for grinding.[42] Also, during the Emerl incident, he utilized deployable landmines in battle, and one time, he would wield his own version of the Piko Piko Hammer. On his trip through the world of the Arabian Nights, he also wore Shahra's Ring, allowing him to harness Shahra's magic for himself. Similarly, in the world of Camelot, Sonic would wield swords; he initially wielded Clarent, but later exchanged it for Caliburn, a sentient sacred sword with magical properties.

Transformations[]

Super Sonic[]

Main article: Super Sonic
Super sonic final

Super Sonic

By using all seven Chaos Emeralds, Sonic can enter a Super State, transforming him into Super Sonic. Easily his most frequent transformation, Super Sonic is one of Sonic's strongest forms. In this state, all of Sonic's abilities far surpass his normal ones. He is also able to fly and is nearly invulnerable.[43] However, this transformation consumes a lot of energy, meaning it cannot be maintained for long.

Hyper Sonic[]

Main article: Hyper Sonic
Hyper sonic

Hyper Sonic

By using the power of the seven Super Emeralds, Sonic can achieve an extended and more powerful form of Super Sonic called Hyper Sonic. This form basically shares the same traits as Super Sonic, except Hyper Sonic commands greater power and all of his Super State abilities are greatly enhanced.

Hyper Mode[]

Main article: Hyper Mode

A weaker variant of the super transformation. Sonic is capable of using this mode for a brief time on his own in Sonic the Fighters by drawing power from the Chaos Emeralds. In Hyper Mode, Sonic's speed and attack power greatly increase.

Darkspine Sonic[]

Main article: Darkspine Sonic
Darkspine Sonic

Darkspine Sonic

By harnessing the World Rings of rage, hatred, and sadness, Sonic can become Darkspine Sonic, a form powered by his emotions over Shahra's death. In this state, he can fly, has greater strength, unlimited usage of his Soul Gauge powers and pyrokinetic abilities. However, because of the intense emotions sealed inside the World Rings that Sonic uses to transform, he becomes slightly darker and more violent.

Excalibur Sonic[]

Main article: Excalibur Sonic
Excalibursonicv16

Excalibur Sonic

By using the power of the four sacred swords, Sonic is able to transform into Excalibur Sonic. This form grants Sonic a strong golden armor with a red cape, the ability to fly, greater strength and the power to wield the legendary sacred sword Excalibur.

Color Powers[]

Main article: Color Power

By harnessing different variants of Hyper-go-on from Wisps, Sonic can use specific Color Powers to transform into a certain form, such as a drill, a laser or even a fireball, each one possessing its own unique abilities. So far, Sonic has been able to transform into the Cyan Laser, Yellow Drill, Blue Cube, Green Hover, Pink Spikes, Purple Frenzy, Violet Void, Orange Rocket, Red Burst, Indigo Asteroid, Magenta Rhythm, Crimson Eagle, Ivory Lightning, Gray Quake and Black Bomb. However, these transformations require a steady supply of Hyper-go-on to be maintained.

Weaknesses[]

Noted to not be the strongest swimmer, Sonic is incapable of swimming properly and sinks like a stone in water. This may be due to aquaphobia (Sonic thinks that if he falls into water, he will be trapped with no one to get him out), though he does not demonstrate that fear very often. In some situations, he can bypass his weakness to water by running or sliding across its surface, leap out of the water with successive jumps, and survive extended periods of time underwater with air bubbles.

It has been stated that if Sonic does not sleep for eight hours during the night, it will spoil his running. In addition, he has trouble keeping his balance when coming to a sudden halt when running at high speed.

Sonic always thinks on the positive side and believes no matter what, he will always find the light. Because of this mindset that he and his friends can to anything, Sonic has a giant internal ego, he often banter and play around with his enemies. This often makes him underestimate his opponents and leave his guard down, as seen during his encounter with Infinite in Mystic Jungle during the War to Take Back the Planet and when he got trapped by Eggman onboard the Chaos Energy Cannon at the start of Sonic Unleashed.

Sonic never second guesses and will always do what’s right. While this is selfless and a huge virtue it can cause Sonic to be impulsiveness and recklessness which often causes trouble, such as during the Lost Hex incident where he got rid of Eggman's Cacophonic Conch, which Eggman used to keep the Deadly Sic in line, before listening to Tails' warnings about the conch.

Sonic believe everyone deserves freedom so will become very impatient when constrained when normally carefree and easygoing. Also because of this belief of freedom Sonic speaks to everyone in a informal and friendly manner even authority which often makes G.U.N. angry with him for not treating them highly.

Sonic doesn’t think of anyone as enemies and thinks of them as competition or a thing he has to overcome. Because of this Sonic forgives people quite easily such as Knuckles, Silver, Merlina and even Shadow. But in some media like IDW comics this quality of Sonic is put to the test as sometimes his compassion can cause the worse such as when Metal Sonic reverted Mr. Tinkers memory’s to Eggman.

Relationships[]

Wiki
The Disney Wiki has an article focusing on the relationships of Sonic the Hedgehog (character).

Gallery[]

Wiki
Disney Fanon Wiki has a collection of images and media related to Sonic the Hedgehog (character).

Voice Sounds[]

Sonic the Hedgehog/Voice Sounds.

References[]

  1. Sonic to Shadow before battling him after Final Rush.
  2. Pedigree Books (August 2013). "Profile: Sonic", Sonic the Hedgehog Super Interactive Annual 2014. Pedigree Publishers, page 14. ISBN 978-1908152077. "Sonic's birthday is June 23rd and he was born on Christmas Island." 
  3. 3.0 3.1 3.2 3.3 Sonic the Hedgehog GameTap Retrospective at YouTube
  4. "Sega Visions Interview with Yuji Naka" (October 1992). Retrieved on 2007-06-28.
  5. Kennedy, Sam. "The Essential 50: Sonic the Hedgehog". 1up.com. Retrieved on 2006-06-03.
  6. 6.0 6.1 "Sonic the Hedgehog – Developer Interview Collection". Retrieved on 19 May 2018.
  7. Brandon Sheffield. "Out of the Blue: Naoto Ohshima Speaks". Gamasutra. Retrieved on 2009-12-13.
  8. Yahoo Playback. "Yahoo Playback #94". Yahoo, Inc.. Retrieved on 2009-12-13.
  9. Brian Ashcraft. "Sonic's Shoes Inspired by Michael Jackson". Kotaku. Retrieved on 2009-12-13.
  10. "Revealed: Why Sonic can't swim" (February 2009). Retrieved on 2009-02-27.
  11. "Masato Nakamura interview" (flash). Sonic Central. Retrieved on 2006-02-07.
  12. 12.0 12.1 (1994) Sega Video Game Illustrations. Nippon Shuppan Hanbai (Deutschland) GmbH. ISBN 3-910052-50-9. 
  13. Sonic Team, Dimps (November 12, 2010). Sonic Colors. Nintendo DS. Sega. Area/Level: Sweet Mountain. "Sonic: Heh! That was barely a warm-up! / Silver: Not half bad, Sonic. / Blaze: You're even sharper now than when we last met."
  14. BioWare (September 26, 2008). Sonic Chronicles: The Dark Brotherhood. Nintendo DS. Sega. Area/Level: Blue Ridge Zone. "Shadow the Hedgehog: You... You're been practicing."
  15. Sonic Team (November 7, 2017). Sonic Forces. Nintendo Switch. Sega. Area/Level: Mystic Jungle: Vs. Infinite. "Infinite: Impossible! Your abilities exceed your previous data! / Sonic: Unlike mechs, I can grow. I get more powerful every second! / Infinite: I will teach you to hold that tongue next time we meet. You can count on it."
  16. BioWare (26 September 2008). Sonic Chronicles: The Dark Brotherhood. Nintendo DS. Sega. "Codex: As a member of Sonic's team, Amy lends both speed and strength to the group, using her innate hedgehog speed and her immensely powerful Piko-Piko Hammer to good effect."
  17. Sonic Rivals (PlayStation Portable) United States instruction booklet, p. 8.
  18. media:CS S US.png
  19. Sega of America. Sonic Q and A. Sega of America. Archived from the original on 13 June 2004. “From Your Ultimate Fan: How fast can you go (MPH) and how long would it take you to run around the world once? Also, who could beat you in a race, Knuckles, Tails, Shadow, Cream, Rouge, Amy or Dr. Eggman? / Sonic: I have the ability to instantly accelerate to the speed of sound. That's about 760 MPH at 59*F...pretty fast, huh? The only character that would really have a chance against me would be Shadow…but then again, I've never lost a race!”
  20. Sonic Team (February 6, 2004). Sonic Heroes. PlayStation 2. Sega. Area/Level: Opening (Team Sonic)
  21. Sonic Unleashed (PlayStation 3) European instruction booklet, pg. 12.
  22. Sonic Unleashed (PlayStation 3) European instruction manual, p. 9.
  23. Sonic Adventure (Dreamcast) North American instruction manual, p. 18.
  24. (1 January 2013) The History of Sonic the Hedgehog. UDON Entertainment. ISBN 978-1926778563. "During the day, he was his usual self, able to run anywhere at the speed of light; but at night, he became a slow and savage "werehog", prone to giving his enemies violent smackdowns." 
  25. Pedigree Books (August 2013). "Profile: Sonic", Sonic the Hedgehog Super Interactive Annual 2014. Pedigree Publishers, page 8. ISBN 978-1908152077. "Sonic runs faster that the speed of light and according the Guinness Book of Records, he is officially the fastest video game character of all time!" 
  26. Sonic Team, Dimps (November 12, 2010). Sonic Colors. Nintendo DS. Sega. Area/Level: Asteroid Coaster. "Sonic: Too Easy! / Omega: Data 130% higher than previous entry. Suspected error... / Tails: Nice run, Sonic! / Omega: Impossible... At this rate, light speed will be exceeded. / Sonic: Light speed? That's small time. There's no challenge! / Omega: Does not compute..."
  27. Sonic Rivals 2 (PlayStation Portable) United States instruction booklet, pg. 7.
  28. Sonic's Side Smash, Super Smash Bros. Brawl
  29. 29.0 29.1 "Sonic Chronicles: The Dark Brotherhood (DS) - Video Insider, Episode 6: Sonic & Knuckles". planetnintendoit (17 September 2008). Retrieved on 8 August 2015. “Sonic may not be the strongest, but he is the fastest. Sonic's speed and combat techniques allow him to attack more times in a round that most other characters, which makes up for his lack of strength.”
  30. Sonic Team (November 19, 1993). Sonic the Hedgehog CD. Sega Mega-CD. Sega. Area/Level: Credits.
  31. Sonic Team (March 13, 2009). Sonic and the Black Knight. Nintendo Wii. Cutscene: World Destruction.
  32. Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Cutscene: The Final Battle!.
  33. Sonic Team (November 19, 1993). Sonic the Hedgehog CD. Sega Mega-CD. Sega. Area/Level: Opening sequence.
  34. Sonic Battle (Game Boy Advance) European instruction booklet, p. 3.
  35. Sonic Team, Sonic Team USA (27 February 2004). Sonic Battle. Gameboy Advance. Sega. "Sonic Flare: Sonic's heavy attack. He performs a Downward Kick using break dance moves, which knocks opponents away."
  36. Super Smash Bros. for Nintendo 3DS and Wii U
  37. Sonic Riders: Zero Gravity (Wii) European instruction booklet, p. 4.
  38. Sonic's Up Throw, Super Smash Bros. Brawl
  39. Sonic Team (20 February 2007). Sonic and the Secret Rings. Wii. Sega. Level: Dinosaur Jungle. "Sonic: Uhh. My quills are starting to tingle..."
  40. Sonic Unleashed (Wii/PlayStation 2)/Sonic Generations (Console/PC)
  41. Sonic Team (November 15, 2005). Shadow the Hedgehog. GameCube. Sega. Area: Westopolis. "Sonic the Hedgehog: To swap your weapon for another weapon that's on the ground, just press the X Button! Personally, I wouldn't be caught dead using those things!"
  42. Sega of America. Sonic Q and A. Sega of America. Archived from the original on 13 June 2004. “Darrell C: Why did you change your shoes in Sonic Adventure 2 Battle? / Sonic: Those were special shoes that were specifically made for grinding. It was something that I've always wanted to try and it sure came in handy! Look forward for some more intense and extreme grinding in my next adventure, Sonic Heroes.”
  43. Sonic Team. Super Sonic's official character profile from Sonic Team (Japanese). Sega of America. Archived from the original on 2008-07-01. Retrieved on 25 June 2008.


v - e - d
Sonic the Hedgehog logo
Media
Films: Sonic AdventureSonic Adventure 2Sonic Adventure 3Kingdom Hearts: The Sonic CrossoverKingdom Hearts: Sonic ForeverHeroesSonic the Hedgehog (2006) • Sonic Unleashed
Television: The Adventures of Sonic the Hedgehog and PalsSonic XSonic Boom (TV series)
Games: Sonic the Hedgehog (1991) • Sonic the Hedgehog 2Sonic CDSonic the Hedgehog 3Sonic & KnucklesSonic 3D BlastSonic AdventureSonic Adventure 2Sonic Adventure 3Sonic ShuffleHeroesSonic the Hedgehog (2006) • Unleashed4: Episode IColorsGenerations4: Episode IILost WorldManiaSonic Forces
Sonic Boom series: Rise of LyricShattered CrystalFire & Ice
Mario & Sonic series: Mario & Sonic at the Olympic GamesOlympic Winter GamesLondon 2012 Olympic GamesSochi 2014 Olympic Winter GamesRio 2016 Olympic GamesOlympic Games Tokyo 2020
Disney Parks
Mickey's Not-So-Scary Halloween Party
Characters
SonicShadowRougeDr. EggmanKnucklesTailsAmyBigSilverSticksCreamClassic SonicBunnieAntoineRotorSallyEspioCharmyVectorScratch and GrounderMetal SonicSaffronOmegaTikalMariaMarineGammaJetBlazeMightySoniaManic
Episodes
Songs
Locations
Green HillsStation SquareMystic RuinsEgg CarrierSoleannaTwinkle ParkPiston Pit
Objects
See also


v - e - d
Kingdom Hearts utilized logo
Games
Kingdom Hearts (HD I.5 ReMIX/Soundtrack/Soundtrack Complete/HD I.5 ReMIX Soundtrack) • Chain of MemoriesKingdom Hearts II (HD II.5 ReMIX/HD II.8 Final Chapter Prologue/Soundtrack/HD II.5 ReMIX Soundtrack ) • 358/2 DaysBirth by Sleep (Soundtrack) • codedDream Drop Distance (Soundtrack) • χ [chi]Unchained χ/Union χ [cross]Kingdom Hearts IIIDark RoadMelody of MemoryMissing-LinkKingdom Hearts IV
Other media
Mickey's Not-So-Scary Halloween PartyAgrabah (Kingdom Hearts pilot)
Incorporated Films and Shorts
Aladdin/The Return of JafarAlice in WonderlandBeauty and the BeastBig Hero 6CinderellaFantasiaFrozenHerculesThe Hunchback of Notre DameLilo & StitchThe Lion KingThe Little MermaidMickey, Donald, Goofy: The Three MusketeersMonsters, Inc.MulanThe Nightmare Before ChristmasPeter PanPinocchioPirates of the Caribbean: The Curse of the Black Pearl/Pirates of the Caribbean: At World's EndSleeping BeautySnow White and the Seven DwarfsSteamboat WillieTangledTarzanThree Little PigsToy StoryTron/Tron: LegacyWinnie the PoohWreck-It Ralph
Characters
Main Characters: SoraRikuKairiKing MickeyDonald DuckGoofyRoxasAxel/LeaNaminéXionAquaTerraVentus

Villains: XehanortAnsemXemnasMaleficentPeteVanitasXigbar/BraigXaldinVexenLexaeusZexionSaïx/IsaDemyxLuxordMarluxiaLarxeneTerra-XehanortYoung XehanortXehanort's Guardian
Other Characters: Jiminy CricketAnsem the Wise/DiZYen SidMaster EraqusDilanEvenAeleusIenzoLingering WillHaynerPenceOletteKairi's GrandmaRiku ReplicaJiminy's JournalForetellersMaster of MastersLuxuEphemerSkuldChirithyStrelitziaLauriamYozoraVorHermod
Original Monsters: HeartlessNobodiesUnversedDream Eater
Disney Characters introduced in Kingdom Hearts: Queen MinnieDaisy DuckPlutoChip and DaleHuey, Dewey, and LouieMagic BroomsAliceWhite RabbitDoorknobCheshire CatQueen of HeartsCard SoldiersTarzanJane PorterClaytonTerkKerchakKalaSaborHerculesPhiloctetesHadesCerberusRock TitanIce TitanAladdinAbuJasmineGenieCarpetJafarIagoPeddlerCave of WondersPinocchioGeppettoMonstroCleoArielFlounderSebastianUrsulaKing TritonFlotsam and JetsamGlutJack SkellingtonZeroSallyOogie BoogieLock, Shock, and BarrelDr. FinkelsteinMayor of Halloween TownPeter PanTinker BellCaptain HookMr. SmeeWendyCrocodileMerlinWinnie the PoohTiggerPigletEeyoreRabbitOwlRooBeesBeastBelleSnow WhiteCinderellaFairy GodmotherAuroraPongoPerditaDalmatian PuppiesSimbaMushuDumboBambiChernabog
Disney Characters introduced in Kingdom Hearts II: Flora, Fauna, and MerryweatherMaleficent's RavenScrooge McDuckMulanLi ShangShan YuHayabusaYao, Ling, and Chien PoThe EmperorLumiereCogsworthMrs PottsChipWardrobePegasusMegaraPain and PanicHydraHorace HorsecollarClarabelle CowClara CluckJack SparrowElizabeth SwannWill TurnerCaptain BarbossaBo'sunJacobyTwiggCursed CrewPrince EricAttinaAndrinaSanta ClausSkeletal ReindeerTimonPumbaaNalaRafikiScarShenzi, Banzai, and EdMufasaKiaraPridelandersHyenasTronMaster Control ProgramCommander SarkKangaGopherStitchChicken Little
Disney Characters introduced in Birth by Sleep: Prince PhillipMaleficent's GoonsDocGrumpyHappySleepyBashfulSneezyDopeyThe PrinceEvil QueenMagic MirrorPrince CharmingJaqLady TremaineAnastasiaDrizellaLuciferGrand DukeGrand CouncilwomanCaptain GantuJumbaExperiment 221Lost Boys
Disney Characters introduced in Dream Drop Distance: QuasimodoEsmeraldaPhoebusJudge Claude FrolloVictor, Hugo, and LaverneKevin FlynnSam FlynnQuorraCLUBlack GuardsBlue FairyBeagle BoysChernabog's MinionsJulius
Disney Characters introduced in Kingdom Hearts χ: Mad HatterMarch HareRazoulRoyal GuardsMauriceGaston
Disney Characters introduced in Kingdom Hearts Union χ: SultanSamsonVanellope von SchweetzFix-It Felix Jr.Sergeant CalhounKing CandySour BillCy-BugsHero's Duty Troops
Disney Characters introduced in Kingdom Hearts III: ZeusApolloAthenaHermesLava TitanTornado TitanLittle ChefWoodyBuzz LightyearRexHammSargeGreen Army MenLittle Green MenRapunzelFlynn RiderPascalMaximusMother GothelSulleyMike WazowskiBooRandall BoggsChild Detection AgencyTrailer FolkElsaAnnaKristoffOlafSvenMarshmallowHansMr. GibbsTia DalmaDavy JonesKrakenCutler BeckettDavy Jones' Locker CrabsBaymaxHiro HamadaGo Go TomagoHoney LemonFredWasabiLumpyWreck-It Ralph
Disney Characters introduced in Kingdom Hearts Dark Road: Tweedledee and Tweedledum
Disney Characters introduced in the manga: CaterpillarChi-Fu
Square Enix Characters: LeonCloudMoogleOthers

Elements
Plot Elements: Kingdom HeartsHeartKeyblade WarDark Seeker SagaMore

Game Elements: Gameplay in Kingdom HeartsMagic

Objects
Sea-salt ice creamWayfinderDoor to DarknessKeybladeX-bladeMorePixar BallA113Pizza Planet Truck
Locations
Original Worlds: Destiny IslandsTraverse TownRadiant Garden/Hollow BastionDisney Castle/Disney Town/Timeless RiverDive to the HeartEnd of the WorldRealm of DarknessTwilight Town/Mysterious TowerThe World That Never WasCastle That Never WasLand of Departure/Castle OblivionKeyblade GraveyardDaybreak Town/Scala ad Caelum

Disney Worlds: WonderlandDeep JungleOlympus Coliseum/Underworld/OlympusAgrabahAtlanticaHalloween Town/Christmas TownNeverlandHundred Acre WoodThe Land of DragonsBeast's CastlePort Royal/The CaribbeanPride LandsSpace ParanoidsDwarf WoodlandsCastle of DreamsDeep SpaceLa Cité des ClochesThe GridPrankster's ParadiseCountry of the MusketeersToy BoxKingdom of CoronaMonstropolisArendelleSan FransokyoGame Central Station/Niceland/Cy-Bug Sector/Candy Kingdom

Organizations/Groups
Organization XIIIPrincesses of HeartDisney Villains Council
Songs
"Dearly Beloved" • "Simple and Clean" • "Sanctuary" • Face My FearsDon't Think TwiceMickey Mouse Club MarchSwim This WayPart of Your WorldUnder the SeaUrsula's RevengeA New Day is DawningDestatiThis is HalloweenHe's a PirateBeauty and the BeastBibbidi-Bobbidi-BooIt's a Small WorldNight on Bald MountainWinnie the PoohThe Sorcerer's ApprenticeThe Pastoral SymphonyNutcracker SuiteYou've Got a Friend in MeHealing IncantationPut That Thing Back Where It Came From or So Help MeLet It GoDo You Want to Build a SnowmanYo Ho (A Pirate's Life for Me)A Whole New WorldCircle of Life


v - e - d
FamilyFun logo
Media
Television: FamilyFunFamilyFun: Hroniki CiudesFamilyFun Now
Games: Yuta For Hire
Disney Parks
Mickey's Not-So-Scary Halloween Party
Charachers
Yuta AidaEvaLiza BarboskinDalinaLeafy J WaternooseMikeMirelaLucySonicMiles "Tails" ProwerKnuckles the EchidnaDr. EggmanAmy RoseShadow the HedgehogFelonious GruDru GruEric CartmanStan MarshKyle BroflovskiKenny McCormickRandy MarshWendy TestaburgerHerbert GarrisonFrostyButters StotchJerome "Chef" McElroyIke BroflovskiGerard BroflovskiJesusVisitorsSouth ParkVeronica CrabtreeMickey Mouse
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