Sonic Dash 2: Sonic Boom is an endless runner platform video game developed by Hardlight Studio and published by Sega, exclusively for mobile devices, and is the sequel to Sonic Dash. Unlike its predecessor, the cast and levels of Sonic Dash 2: Sonic Boom are derived from the Sonic Boom television series, though the gameplay elements remain. The game was given a soft launch on Google Play on 1 July 2015 for the Android, with an iOS release following on 9 October, and is currently offered for free via the Google Play and iTunes stores.
Gameplay[]
Sonic Dash 2: Sonic Boom uses many of the same gameplay elements from Sonic Dash. The game is an endless runner, where the player directs the playable characters through never-ending 3D levels, collecting rings and avoiding obstacles, mines and enemies. The playable character automatically moves forward at all times, so the player has to utilize the characters' skills and movements to avoid or overcome obstacles. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no Rings in the characters' possession.
Like its predecessors, Rings can be collected throughout the levels or purchased via microtransactions. Accumulated Rings can be used to purchase further content in the game, such as items and upgrades. Throughout the levels Red Star Ring's can be found (only five can be found on the course per day); however, players can purchase them as well, or obtain them from Prizes. They are used to buy new playable characters, every fifth upgrade for a character, and can also be used to prolong gameplay and to purchase other incidentals such as Event ticket's and storage for upgrades. There is as well an additional featured called the Boom Boost which can grant extra bonuses. These can be purchased for $1.99 and will last one week. Special Item Boxes can also be collected throughout the courses, providing bonuses during play. Each item automatically activates when collected and expires some time after.
Sonic Dash 2: Sonic Boom features both enemies and levels/environments taken directly from the Sonic Boom television series. As new features, the game introduces Team Play mode where the player gets to race with up to three characters and earn higher scores, the Enerbeam mechanic where tilting the device will swing the runner along Ener-Rail's, and special unlockable powers for the characters such as Amy's Hammer, Knuckles' Jump Up & Slam attack, Sonic's enhanced Dash and more. The game also includes magical beings called "Sprite's" which the player can collect and evolve to improve their run, similar to the Chao in Sonic Chronicles: The Dark Brotherhood.
Artworks[]
Renders 3D[]
Characters[]
Playable[]
These are the playable characters of Sonic Dash 2: Sonic Boom. Each character has a special ability that generally impacts the game as they are running, and boosts the score the player receives as long as they are part of the team:
- Sonic the Hedgehog
- Miles "Tails" Prower
- Amy Rose
- Knuckles the Echidna
- Sticks the Badger
- Shadow the Hedgehog
- Vector the Crocodile
Non-Playable Characters[]
- Dr. Eggman
- Lady Goat
- Mayor Fink
- Stratford
- Walrus Male
- Wild Cat
Enemies[]
- Buzz Bomber
- Crabmeat
- Motobug
Levels[]
Sonic Dash 2: Sonic Boom originally consisted of two levels, each making up an endless road with no set goal. With the subsequent updates to the game, this number has been expanded to four. By using the Junction sub-level, one can move between levels. The levels in the order of their introduction are:
- Junction
- Village
- Eggman's Lair
- Mountain
Videos[]
Voice Clips[]
Voice Sounds[]
Sonic Dash 2: Sonic Boom/Voice Sounds