Mario Kart 64 is the second main installment of the Mario Kart series. It is the first game in the series to use three-dimensional graphics; however, the characters and items in this game are still two-dimensional, pre-rendered sprites. It was released for the Nintendo 64 and later became available for the Wii and Wii U's Virtual Console.
Gameplay[]
The gameplay expands on that of its predecessor, Super Mario Kart. Players must steer with the Nintendo 64 Controller's control stick, holding A Button down to accelerate. B Button is used for braking, and it also allows the players to reverse by pointing the Control Stick down. Items can be used by simply pressing the Z Button trigger. When players press the R Button trigger, they hop, allowing the kart to turn around tight corners. While players are drifting, the Control Stick can be used to make the turn wider or tighter, but keeping the Control Stick in the opposite direction of the turn to widen it for a long enough time results in the kart skidding and losing the Mini-Turbo charge. If a Banana is hit while the player is driving straight, the character will skid for a while before spinning out. If the player presses the B Button button, a musical note (♪) will appear over the character's head, therefore nullifying the effect of the item (this effect is also included in Mario Kart: Super Circuit). This does not work all the time, however, because sometimes, the player can skid out immediately after driving into a Banana if the Banana is hit while turning. Similarly, in 150cc and Extra Mode, steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case, braking results in the spinning being avoided with the musical note appearing.
As opposed to in the previous game, a standard race now has three laps rather than five due to the much longer raceways compared to those found in Super Mario Kart. Additionally, the racetracks have elevation and feature different forms of terrain. To get items, the character must get an Item Box. Once the character gets an Item Box, an item roulette appears with medium sound, and when it stops, it "dings." Players can press the item button during the roulette to stop the roulette early. Also, unlike in Super Mario Kart, players can now try again as many times as they wish after they finish in 5th or below (this was removed in later games for unknown reasons, though likely as a means of making the game more challenging for the player).
Artworks[]
Renders 3D[]
Characters[]
Playable Characters[]
- Mario
- Luigi
- Princess Peach
- Toad
- Yoshi
- Donkey Kong
- Wario
- Bowser
Course[]
Mushroom Cup[]
- Luigi Raceway
- Moo Moo Farm
- Koopa Troopa Beach
- Kalimari Desert
Flower Cup[]
- Toad's Turnpike
- Frappe Snowland
- Choco Mountain
- Mario Raceway
Star Cup[]
- Wario Stadium
- Sherbet Land
- Royal Raceway
- Bowser's Castle
Special Cup[]
- D.K.'s Jungle Parkway
- Yoshi Valley
- Banshee Boardwalk
- Rainbow Road
Battle Course[]
- Big Donut
- Block Fort
- Double Deck
- Skyscraper
Videos[]
Gameplay[]
Longplay[]
Voice Clips[]
Voice Sounds[]
- Mario Kart 64/Voice Sounds