Disney Fanon Wiki

I'll probably be on this floating island forever, guarding the Master Emerald again. I may not know the whole story behind this, but perhaps it's better that way. I'm at peace once more.
―Knuckles the Echidna, Sonic Adventure[1]

Knuckles the Echidna (ナックルズ・ザ・エキドゥナ Nakkuruzu za Ekiduna?) is a main character from the Sonic the Hedgehog series. He is an anthropomorphic echidna and the current guardian of the Master Emerald, a powerful ancient relic which is his solemn duty to protect from anyone seeking to abuse it. His dominant traits are his super strength, and the two spike-like knuckles on each of his hands, from which his name is derived from, which he can use to dig with and climb walls. He can also trap the wind under his dreadlocks to glide through the air.

A loner by nature, Knuckles is independent, headstrong and serious, yet gullible and short-tempered to a fault. He is entirely devoted to his duty, spending most of his time on Angel Island protecting the Master Emerald, and rarely cares for anything that is of no importance. When his friends and others are in need of his help, however, Knuckles can always be relied on being willing to leave his post and prove himself a faithful and good-hearted hero. He is also one of Sonic's oldest friends and rivals.

Concept and creation[]


Knuckles' original design.

Knuckles was created and designed by Takashi Thomas Yuda. During the conception of Sonic the Hedgehog 3, the development team wanted to create a new rival for Sonic.[2] The final design of Knuckles was the result of dozens of possible designs inspired by numerous different animals.[2][3] The emphasis of the character was to break walls.[4] Knuckles' shoes are based on the colors of the Rastafarian flag, and his appearance is overall Rastafarian. In fact, he was initially meant to speak with a Jamaican accent.[5]

Knuckles was created by developer Takashi Yuda, who never intended him to be any more than a "supporting character."[6] Knuckles was introduced in Sonic the Hedgehog 3 as an "intimidator" because of his powerful abilities.[7] He was given a headlining role in the next game, Sonic & Knuckles.[8]


Knuckles 16

Knuckles, from Sonic Advance 3.

Knuckles is an anthropomorphic echidna with red fur that covers most of his body, peach skin on his muzzle, a white crescent-shaped patch of fur on his chest, and purple eyes. He also has seven dreadlock-like spines on his head and a medium-sized, tri-crooked tail.

For attire, Knuckles wears red and yellow shoes, each with green cuffs and a grey, sextuple-bolted plate on top. He also wears large, white, mitten-like gloves with sock-like cuffs and two spiked knuckles on each hand.



Knuckles' profile in Sonic Jam.

Knuckles is independent, wild, tough, and a loner by nature. Like how Sonic embodies the wind, Knuckles embodies the mountain;[9] stern, unmovable and anchored to his duty. Due to having lived in seclusion for most of his life, Knuckles is a rather antisocial and reclusive individual. As such, he cares very little about what others think, which makes him bluntly honest, straight-forward, and somewhat egotistical.[10]

Knuckles is fiercely loyal to his homeland and does whatever is in his power to protect it. He prefers to stay close to the island's current emerald shrine to keep a watchful eye over everything at his home. Despite this devotion, Knuckles is willing to leave his duty whenever his help is needed, or when he feels the Master Emerald and Angel Island will be safe. Though Knuckles has found other lifestyles appealing, he will never trade away his duties as he is far too devoted to his role as guardian. When not performing his duties, Knuckles prefers spending his time practicing his fighting skills, going treasure hunting, or hanging out with his friends.

Knuckles is usually solemn, stoic, collected, and usually likes to be by himself. He is likewise stubborn, headstrong, and inflexible, preferring to do things his way, which causes him to clash with others. Regardless, he is very strong-willed, seldom wavering in his determination and will not give up on his goals once he has set them. While he is cool and determined in battle, Knuckles has an extremely short and wild temper and is hard to reason with when he is angry. Though his temper has often been known to get him into trouble, Knuckles has also learned to use it to his advantage by channeling it into his fighting skills.

Knuckles profile SG

Knuckles profile in Sonic Generations.

Despite being a silent loner, Knuckles is heroic, brave, kind-hearted, and selfless, risking his life to save anyone or get them out of trouble, and shows empathy for people, even if they are a villain or enemy. He is likewise a loyal and caring friend, who is always willing to help his friends out in tight situations and will do anything to protect them. When not angered, Knuckles is pretty laid-back and never cracks under pressure. He can also be very understanding on the sly and does not take kindly to people who disrespect or hurt his friends, or innocents, in any way.

Having been living much of his life in isolation, Knuckles grew up believing in honesty and holds a firm and steadfast belief that there is good in everyone, which always lets him give people second chances. Because of his lack of social ingenuity, however, it makes him very naive, incredibly gullible, fast about forgiving people and easily misled, which has given him a history of being tricked by Eggman. This has made Knuckles aggressive and suspicious towards anyone he deems questionable. Over time, however, Knuckles has gotten better about this and is more suspicious concerning Eggman's trickery. Once he finds out he has been tricked, Knuckles can get quite angered, but quickly regains enough of his composure to start working towards a resolution immediately.

Though not dull-witted, Knuckles is often prone to rash and ill-advised actions. While not above picking complex strategies, Knuckles often chooses force to be the solution, pushing himself through obstacles while focusing on his goal and ignoring other factors along the way. Similarly, he can also be quite reckless when panicking about the Master Emerald, such being especially evident during the Space Colony ARK incident, where he ended up fighting Sonic for the controls of the Space Shuttle and causing it to crash land as well as abandoning his allies out of a panic due to the Master Emerald shards being lost to space from a collision with a meteor forcing the cargo bay to open. When in his right element however, Knuckles can be quite clever, sharp-witted and sneaky, such as setting several successful traps for Sonic and Tails on Angel Island when they first arrived. He is also capable of learning from his mistakes. Knuckles has also proven himself to have a high degree of leadership skills, most noticeably during his time as the commander of the Resistance. He is noted to be very charismatic with inspirational speeches, and he has a flair of daring plans that provided the Resistance with a much-needed offensive during the War to Take Back the Planet. However, for all his skills as a leader, Knuckles is still easily distracted and prefers to be out on the battlefield rather than in the command center.

Knuckles is said to be shy around women,[11] which makes him act awkwardly around girls like Amy, Blaze, and Rouge. Because of his secluded lifestyle on Angel Island, Knuckles feels very uncomfortable in industrialized or crowded cities and places and being around hi-tech objects or gadgets (mostly because he's not inclined).

Knuckles seems to have lightened up in later games, such as Sonic Generations and Sonic Forces. While he still displays some brooding, headstrong and stubborn attitude, he is shown being better to acknowledge his shortcomings and displays more personal restraint and better social interaction.

Powers and abilities[]

Being the guardian of the Master Emerald, Knuckles is a very powerful fighter. He is a master in a number of martial arts,[10][12] focusing on hand-to-hand combat, and is capable of taking on even the most powerful of opponents without rest, such as when he took down several of the military-trained Nocturnus Clan soldiers. Even more so, he has been able to fight Sonic the Hedgehog to a standstill on several occasions. Also, in Sonic Chronicles: The Dark Brotherhood, Tails noted that anyone who can beat Knuckles in a fight must be very powerful, a testament to his fighting abilities.

Tsonic win 2016-07-12 23-10-52-426

Knuckles punching the ground with enough force to trigger an eruption.

Knuckles' trademark ability is his immense superhuman strength, which is so vast that he can pulverize massive boulders, punch through solid steel, and lift objects several times his size and weight with ease.[13][14] By comparison, Knuckles' strength is stated to equal Sonic's speed;[15] considering Sonic's measured footspeed, which range between Mach 1-5, it would mean that Knuckles is capable of lifting 100-500 metric tons.[note 1] This makes Knuckles one of the physically strongest characters in the series.[14] Knuckles' strength seems to lie in his upper body, particularly in his arms and fists, the latter of which are noted to be as hard as rocks.[16] Another testament to Knuckles' strength is that by punching the ground, he can create fissures, widespread tremors, and even small volcanic eruptions. Additionally, he can punch with his fists or throw objects through the air with such force that they ignite from friction. He can even launch punches with such force that they cause air molecules to split and create explosions of enormous power.

KMPlayer 2016-07-12 23-14-39-288

Knuckles running at speeds comparable to Sonic and Tails.

Knuckles is shown to possess the ability to run at breakneck speeds, enough to let him keep up with both Sonic and Tails' running speed.[17] He is even able to run fast enough to create afterimages of himself. Even so, he is not quite as fast as Sonic at his maximum speed, as Knuckles is noted to run fairly slow by comparison. Additionally, while Knuckles is capable of executing rapid punches in quick succession within a split-second,[18] he has been noted to have slow movements in combat.[19]

Knuckles possesses near-maximized physical endurance and durability to match his astounding strength. He can thus take just as much punishment as he can dish out and has achieved numerous feats of impressive durability. These include surviving a bomb exploding right in front of him through sheer toughness,[20][21] and going through atmospheric reentry and then land on the ground unharmed.[22] Also, despite the force of the impacts Knuckles' fists receive when punching at high forces, he is never phased by the recoil, regardless of what he hits or how hard he is hitting. Knuckles additionally has enough stamina to hold out against an army of enemies without rest.

Unlike Sonic, Knuckles is a very experienced swimmer. Due to his interest in being a treasure hunter, he can swim to incredible depths and with both great speed and skill. Knuckles is also a proficient burrower, able to dig into any wall or floor and excels at tunneling through subterranean regions at great speed.[23]

Chara06 01

Knuckles gliding.

Knuckles is also shown to have sharp reflexes and acrobatic skills, enough to let him do special tricks and movements while in mid-air, pull off various Spin Attack maneuvers at high speed, and grind along rails just as fast as Sonic while doing tricks and evading obstacles.[13] Additionally, Knuckles can jump several stories into the air from a standstill position.[24] While not being quite as acrobatic as Sonic and Shadow, Knuckles makes up for his lack of agility through his wide range of movement abilities. By stretching his arms and legs outwards while airborne, Knuckles can catch the air under his dreadlock-like spines to ride on air currents,[25] allowing him to expertly glide long distances through mid-air. Also, by using the spikes on his fists, Knuckles can scale any kind of surface with ease.

Knuckles has the uncanny ability to sense the chaos energy of the Chaos Emeralds and the Master Emerald, or similar objects like Sol Emeralds, and can track down their "signals" which makes him a living Emerald Detector. Like Sonic and Shadow, Knuckles can also harness the power of the Chaos Emeralds to empower himself.

PSP - Sonic Rivals 2 - Loading Screens

Knuckles' fighting style in Sonic Rivals 2.

When in battle, Knuckles makes use of his powerful arms and fists to take on his foes, with his specialty lying in punching moves where he uses his spiked fists for some devastating effects. In terms of fighting style, Knuckles' focuses specifically on power, using robust and forceful punches, such as power-packed jabs or piercing uppercuts to deal damaging blows to his opponents. Once he catches an opponent in his combos, he will keep them trapped by keeping up his strikes, not allowing his opponents a chance to counterattack. For stronger strikes, Knuckles tend to build up momentum with his fists by swinging them around, before hitting his opponent with full force. In his Major Eruption move, Knuckles takes advantage of his burrowing abilities, hiding underground and hitting opponents with an uppercut as he leaps out when his opponent least expects it.

Despite being a powerhouse in close combat, as stated by Sonic, most of Knuckles' fighting moves are slow and easy to read, making Knuckles more vulnerable to the fastest characters who can read his moves and rapidly counterattack.

Knuckles can also perform the Spin Attack, where he curls tightly into a concussive ball or cutting disk, while in locomotion to damage, mow down, or burrow through obstacles and foes, and any substance if given enough speed. Using the Spin Jump, Knuckles can leap into the air and curl in a spinning ball to deal damage to anything he lands on. The Spin Dash lets him shoot himself as an acceleration roll at high speeds to break barriers or mow down enemies. The Homing Attack allows Knuckles to jump and home in on an enemy to attack.

Knuckles is also an expert treasure hunter with infallible instincts (which is referred to as his treasure sense[26][27]), which is shown during his several hunts for Emerald Shards and can be considered one of the best treasure hunters in the world, if not the best.[28] He can sense the presence of treasure nearby and is even able to pick up its scent and sniff his way to it.[27][29] While not exactly highly intelligent, Knuckles is well-versed in ancient cultures, ruins, and legends, and is very knowledgeable on the subject, such as when he was able to translate the ancient texts at Gigan Rocks with little effort.

Sonic & SEGA All-Stars Racing 2016-07-05 16-03-00-571

Knuckles tapping into the power of the Master Emerald in Sonic & Sega All-Stars Racing.

Knuckles has been shown to possess some mystical abilities of his own. In addition to summoning lightning bolts. He displays some limited geokinetic abilities, such as harnessing elemental earth energies to protect or heal himself, or calling forth meteors from above, which is described as "supernatural control of earth". Knuckles is also one of the few who knows how to access and utilize the Master Emerald, allowing him to tap into the gem's powers to utilize its different properties or empower himself.

Knuckles has proven himself to be a skilled Extreme Gear rider, having proven himself a worthy competitor against many of the world's best Extreme Gear riders. To best put his skills in perspective, Knuckles was able to beat Storm the Albatross in a race, who is regarded as a legendary wind Master. When riding his Extreme Gear, Knuckles can bash his way through obstacles effortlessly and engage in close combat with his fellow racers, without losing control. With his Extreme Gear skills, Knuckles can even enhance his physical abilities.

When it comes down to it, Knuckles can show very competent leadership skills. This was primarily demonstrated during the War to Take Back the Planet where he was able to lead the Resistance for several months against the Eggman Empire and even come up with war strategies of his own. As seen during Dodon Pa's Grand Prix, Knuckles also has excellent skills when it comes to driving and racing in racecars like the Land Breaker.


Super Knuckles[]

Main article: Super Knuckles

Super Knuckles in Sonic Heroes.

With the seven Chaos Emeralds, Knuckles is able to attain a Super State known as Super Knuckles. In this state, all of Knuckles' abilities far surpass his normal ones. In addition, he is able to fly and is virtually invulnerable. However, this transformation consumes a lot of energy and requires Rings to be maintained.

Hyper Knuckles[]

Main article: Hyper Knuckles

In Sonic the Hedgehog 3 & Knuckles, Knuckles can transform into an extended version of Super Knuckles, called Hyper Knuckles, with the seven Super Emeralds. This form basically shares the same abilities and powers as Super Knuckles but on an even higher level.

Color Powers[]

Main article: Color Power

By harnessing different variants of Hyper-go-on from Wisps, Knuckles can use specific Color Powers to transform into a certain form, such as a drill, a laser or even a planet, each one possessing its own unique abilities. So far, Knuckles has been able to transform into the Cyan Laser, Yellow Drill, and Indigo Asteroid. However, these transformations require a steady supply of Hyper-go-on to be maintained.


The Disney Wiki has an article focusing on the relationships of Knuckles the Echidna.


Disney Fanon Wiki has a collection of images and media related to Knuckles the Echidna.


  1. Calculation: Knuckles' strength predicated on Sonic's running:
    A 100-ton object requires a force that is at least equal to 1,000,000 newtons
    Force x distance = Work = Energy
    To figure out the number of joules Sonic produces when moving Mach 1, we use the Kinetic Energy formula, which is 1/2 x M X V^2; thus 0.5 x 35
    (Sonic's mass in kilograms) x 340^2 (Mach 1), which would be equal 2,026,452 joules
    Work needed to lift a 100-ton object for a distance of 2 meters is also 2 million joules, therefore, if Knuckles' strength is equal to Sonic's speed, then he should have enough energy to lift a 100-ton object 2 meters. Moreover, as Sonic is canonically classified within a speed range reaching up to and beyond hypersonic (Mach 5), this equates to Knuckles being capable of pressing more than 500 metric tons.


  1. Knuckles, at the end of his story in Sonic Adventure.
  2. 2.0 2.1 Sonic's Creator - Yuji Naka. Sega.com. Archived from the original on June 5, 1997. Retrieved on August 28, 2008.
  3. "Secrets of Sonic Team: Interview with Roger Hector, former Director of Sega Technical Institute". EmulationZone. Retrieved on February 28, 2008.
  4. Sonic Central interview: Yuji Naka on Sonic's Past, Present, Future. Sega.com. Archived from the original on 21 February 2009. Retrieved on July 7, 2008.
  5. Mylonas, Eric (March 11, 2003). Sonic Advance 2: Prima's Official Strategy Guide. Prima Games, page 99. ISBN 0761540083. 
  6. Theobald, Phil (January 27, 2006). "Sega Talks Sonic Riders Part Two". GameSpy. Retrieved on April 2, 2014.
  7. Knuckles the Echidna Biography. IGN. Archived from the original on March 4, 2014. Retrieved on October 26, 2014.
  8. Thomas, Lucas M. (October 12, 2007). "Smash It Up! - Sonic Team". IGN. Retrieved on October 26, 2014.
  9. Cite error: Invalid <ref> tag; no text was provided for refs named SC
  10. 10.0 10.1 Sonic Heroes (PlayStation 2) North American instruction manual, p. 5
  11. File:CS K US.png
  12. "Sonic Runners". Sega. Retrieved on 20 February 2015.
  13. 13.0 13.1 Sonic Team (30 December 2003). Sonic Heroes. Xbox. Sega. Level/Area: Opening.
  14. 14.0 14.1 Sonic City. Archived from the original on 25 February 2008. Retrieved on 3 April 2008.
  15. "Sonic Chronicles: The Dark Brotherhood (DS) - Video Insider, Episode 6: Sonic & Knuckles". planetnintendoit (17 September 2008). Retrieved on 8 August 2015. “Knuckles is as strong as Sonic is fast. His POW Moves focus on dealing as much punishment to the enemy as possible.”
  16. Sonic Rivals 2 (PlayStaion Portable) North American instruction booklet, p. 7.
  17. Sonic Team (30 December 2003). Sonic Heroes. Xbox. Sega. Level/Area: Ending sequence (Last story).
  18. Sonic Team (21 February 2006) Sonic Riders. Gamecube. Sega. Level/Area: Opening sequence.
  19. Sonic Team, Sonic Team USA (27 February 2004). Sonic Battle. Gameboy Advance. Sega. Area: Holy Summit (Sonic's Episode). "Sónic the Hedgehog: Don't worry. He's got lots of power, but his moves are simple to read. Watch for an opening, then hit him with a combo attack!"
  20. Sonic The Hedgehog 4. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
  21. Sonic Team, Sega Technical Institute (18 October 1994). Sonic & Knuckles. Sega Mega Drive. Sega. Area/Level: Opening sequence (Knuckles' playthrough).
  22. Sonic Team, Dimps (28 March 2003). Sonic Advance 2. Game Boy Advance. Sega. Area/Level: Ending sequence (Knuckles' playthrough).
  23. Sonic Team (November 11, 2011). Sonic Generations. PC. Sega. Area/level: Knuckles: Horde of Enemies.
  24. Sonic Team (May 3, 2002). Sonic Adventure 2. Nintendo GameCube. Sega. Cutscene: Enter Knuckles.
  25. "Knuckles is the guardian of the Master Emerald, which gives Angel Island its power to float in the sky. He is the last of the Echidnas of the island's native people. His name comes from his powerful fists, which allow him to punch through rock and make him a skilled burrower and climber. He can also use his dreadlocks to glide for short distances." - Sonic & Sega All-Stars Racing.
  26. Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 25-1. "Knuckles: Heh! You know my treasure-hunting instincts never fails!"
  27. 27.0 27.1 Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 37-1. "Knuckles: Hold up, my treasure sense is tingling... Here! Right...here!"
  28. "We're counting on you buddy! The world's greatest treasure hunter!" - Sonic in Sonic Adventure 2
  29. Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 25-1. "Knuckles: Yeah... I got a sniff of treasure a little while back, and it's getting stronger... Let's see now... Aaand...Bingo!"

v - e - d
Sonic the Hedgehog logo
Films: Sonic AdventureSonic Adventure 2Sonic Adventure 3Kingdom Hearts: The Sonic CrossoverKingdom Hearts: Sonic ForeverHeroesSonic the Hedgehog (2006) • Sonic Unleashed
Television: The Adventures of Sonic the Hedgehog and PalsSonic XSonic Boom (TV series)
Games: Sonic the Hedgehog (1991) • Sonic the Hedgehog 2Sonic CDSonic the Hedgehog 3Sonic & KnucklesSonic 3D BlastSonic AdventureSonic Adventure 2Sonic Adventure 3Sonic ShuffleHeroesSonic the Hedgehog (2006) • Unleashed4: Episode IColorsGenerations4: Episode IILost WorldManiaSonic Forces
Sonic Boom series: Rise of LyricShattered CrystalFire & Ice
Mario & Sonic series: Mario & Sonic at the Olympic GamesOlympic Winter GamesLondon 2012 Olympic GamesSochi 2014 Olympic Winter GamesRio 2016 Olympic GamesOlympic Games Tokyo 2020
Disney Parks
Mickey's Not-So-Scary Halloween Party
SonicShadowRougeDr. EggmanKnucklesTailsAmyBigSilverSticksCreamClassic SonicBunnieAntoineRotorSallyEspioCharmyVectorScratch and GrounderMetal SonicSaffronOmegaTikalMariaMarineGammaJetBlazeMightySoniaManic
Green HillsStation SquareMystic RuinsEgg CarrierSoleannaTwinkle ParkPiston Pit
See also

v - e - d
Kingdom Hearts utilized logo
Kingdom Hearts (HD I.5 ReMIX/Soundtrack/Soundtrack Complete/HD I.5 ReMIX Soundtrack) • Chain of MemoriesKingdom Hearts II (HD II.5 ReMIX/HD II.8 Final Chapter Prologue/Soundtrack/HD II.5 ReMIX Soundtrack ) • 358/2 DaysBirth by Sleep (Soundtrack) • codedDream Drop Distance (Soundtrack) • χ [chi]Unchained χ/Union χ [cross]Kingdom Hearts IIIDark RoadMelody of MemoryMissing-LinkKingdom Hearts IV
Other media
Mickey's Not-So-Scary Halloween PartyAgrabah (Kingdom Hearts pilot)
Incorporated Films and Shorts
Aladdin/The Return of JafarAlice in WonderlandBeauty and the BeastBig Hero 6CinderellaFantasiaFrozenHerculesThe Hunchback of Notre DameLilo & StitchThe Lion KingThe Little MermaidMickey, Donald, Goofy: The Three MusketeersMonsters, Inc.MulanThe Nightmare Before ChristmasPeter PanPinocchioPirates of the Caribbean: The Curse of the Black Pearl/Pirates of the Caribbean: At World's EndSleeping BeautySnow White and the Seven DwarfsSteamboat WillieTangledTarzanToy StoryTron/Tron: LegacyWinnie the PoohWreck-It Ralph
Main Characters: SoraRikuKairiKing MickeyDonald DuckGoofyRoxasAxel/LeaNaminéXionAquaTerraVentus

Villains: XehanortAnsemXemnasMaleficentPeteVanitasXigbar/BraigXaldinVexenLexaeusZexionSaïx/IsaDemyxLuxordMarluxiaLarxeneTerra-XehanortYoung XehanortXehanort's Guardian
Other Characters: Jiminy CricketAnsem the Wise/DiZYen SidMaster EraqusDilanEvenAeleusIenzoLingering WillHaynerPenceOletteKairi's GrandmaRiku ReplicaJiminy's JournalForetellersMaster of MastersLuxuEphemerSkuldChirithyStrelitziaLauriamYozoraVorHermod
Original Monsters: HeartlessNobodiesUnversedDream Eater
Disney Characters introduced in Kingdom Hearts: Queen MinnieDaisy DuckPlutoChip and DaleHuey, Dewey, and LouieMagic BroomsAliceWhite RabbitDoorknobCheshire CatQueen of HeartsCard SoldiersTarzanJane PorterClaytonTerkKerchakKalaSaborHerculesPhiloctetesHadesCerberusRock TitanIce TitanAladdinAbuJasmineGenieCarpetJafarIagoPeddlerCave of WondersPinocchioGeppettoMonstroCleoArielFlounderSebastianUrsulaKing TritonFlotsam and JetsamGlutJack SkellingtonZeroSallyOogie BoogieLock, Shock, and BarrelDr. FinkelsteinMayor of Halloween TownPeter PanTinker BellCaptain HookMr. SmeeWendyCrocodileMerlinWinnie the PoohTiggerPigletEeyoreRabbitOwlRooBeesBeastBelleSnow WhiteCinderellaFairy GodmotherAuroraPongoPerditaDalmatian PuppiesSimbaMushuDumboBambiChernabog
Disney Characters introduced in Kingdom Hearts II: Flora, Fauna, and MerryweatherMaleficent's RavenScrooge McDuckMulanLi ShangShan YuHayabusaYao, Ling, and Chien PoThe EmperorLumiereCogsworthMrs PottsChipWardrobePegasusMegaraPain and PanicHydraHorace HorsecollarClarabelle CowClara CluckJack SparrowElizabeth SwannWill TurnerCaptain BarbossaBo'sunJacobyTwiggCursed CrewPrince EricAttinaAndrinaSanta ClausSkeletal ReindeerTimonPumbaaNalaRafikiScarShenzi, Banzai, and EdMufasaKiaraPridelandersHyenasTronMaster Control ProgramCommander SarkKangaGopherStitchChicken Little
Disney Characters introduced in Birth by Sleep: Prince PhillipMaleficent's GoonsDocGrumpyHappySleepyBashfulSneezyDopeyThe PrinceEvil QueenMagic MirrorPrince CharmingJaqLady TremaineAnastasiaDrizellaLuciferGrand DukeGrand CouncilwomanCaptain GantuJumbaExperiment 221Lost Boys
Disney Characters introduced in Dream Drop Distance: QuasimodoEsmeraldaPhoebusJudge Claude FrolloVictor, Hugo, and LaverneKevin FlynnSam FlynnQuorraCLUBlack GuardsBlue FairyBeagle BoysChernabog's MinionsJulius
Disney Characters introduced in Kingdom Hearts χ: Mad HatterMarch HareRazoulRoyal GuardsMauriceGaston
Disney Characters introduced in Kingdom Hearts Union χ: SultanSamsonVanellope von SchweetzFix-It Felix Jr.Sergeant CalhounKing CandySour BillCy-BugsHero's Duty Troops
Disney Characters introduced in Kingdom Hearts III: ZeusApolloAthenaHermesLava TitanTornado TitanLittle ChefWoodyBuzz LightyearRexHammSargeGreen Army MenLittle Green MenRapunzelFlynn RiderPascalMaximusMother GothelSulleyMike WazowskiBooRandall BoggsChild Detection AgencyTrailer FolkElsaAnnaKristoffOlafSvenMarshmallowHansMr. GibbsTia DalmaDavy JonesKrakenCutler BeckettDavy Jones' Locker CrabsBaymaxHiro HamadaGo Go TomagoHoney LemonFredWasabiLumpyWreck-It Ralph
Disney Characters introduced in Kingdom Hearts Dark Road: Tweedledee and Tweedledum
Disney Characters introduced in the manga: CaterpillarChi-Fu
Square Enix Characters: LeonCloudMoogleOthers

Plot Elements: Kingdom HeartsHeartKeyblade WarDark Seeker SagaMore

Game Elements: Gameplay in Kingdom HeartsMagic

Sea-salt ice creamWayfinderDoor to DarknessKeybladeX-bladeMorePixar BallA113Pizza Planet Truck
Original Worlds: Destiny IslandsTraverse TownRadiant Garden/Hollow BastionDisney Castle/Disney Town/Timeless RiverDive to the HeartEnd of the WorldRealm of DarknessTwilight Town/Mysterious TowerThe World That Never WasCastle That Never WasLand of Departure/Castle OblivionKeyblade GraveyardDaybreak Town/Scala ad Caelum

Disney Worlds: WonderlandDeep JungleOlympus Coliseum/Underworld/OlympusAgrabahAtlanticaHalloween Town/Christmas TownNeverlandHundred Acre WoodThe Land of DragonsBeast's CastlePort Royal/The CaribbeanPride LandsSpace ParanoidsDwarf WoodlandsCastle of DreamsDeep SpaceLa Cité des ClochesThe GridPrankster's ParadiseCountry of the MusketeersToy BoxKingdom of CoronaMonstropolisArendelleSan FransokyoGame Central Station/Niceland/Cy-Bug Sector/Candy Kingdom

Organization XIIIPrincesses of HeartDisney Villains Council
"Dearly Beloved" • "Simple and Clean" • "Sanctuary" • Face My FearsDon't Think TwiceMickey Mouse Club MarchSwim This WayPart of Your WorldUnder the SeaUrsula's RevengeA New Day is DawningDestatiThis is HalloweenHe's a PirateBeauty and the BeastBibbidi-Bobbidi-BooIt's a Small WorldNight on Bald MountainWinnie the PoohThe Sorcerer's ApprenticeThe Pastoral SymphonyNutcracker SuiteYou've Got a Friend in MeHealing IncantationPut That Thing Back Where It Came From or So Help MeLet It GoDo You Want to Build a SnowmanYo Ho (A Pirate's Life for Me)A Whole New WorldCircle of Life