Vink

Vincent, simply known as Vink, a recurring character of Disney's The Little Merman franchise; an animated television spin-off series based on Disney's The Little Mermaid franchise. Vink is also the son of Emmanuel and Catherine, the older brother of Anselm, the best friend of Aaron and the boyfriend of Diana.

Biography
TBA

Personality
TBA

Physical appearance
TBA

Powers

 * Human-Merman Hybrid Physiology: As a result of both his human and merman heritage, Vink possesses various inhuman feats; such as superhuman strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability, endurance, senses, etc. Vink's mystical powers also further greatly enhance his own natural physical attributes.
 * Superhuman Strength: Due to the combination of both his human and merman heritage, Vink possesses far more strength than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, he can break metal chains, crush rock, stone, concrete and dense ice relatively easily. Vink's strength is also further greatly enhanced; whenever he transforms into very large animals or into his hybrid forms.
 * Superhuman Speed: Due to the combination of both his human and merman heritage, Vink can move much faster than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, on both the land and in the water, he can move so fast, that he looks like blur, making it almost impossible for his opponents to see or keep up with him. Vink's speed is also further greatly enhanced; whenever he transforms into very speedy animals or into his hybrid forms.
 * Superhuman Reflexes: Due to the combination of both his human and merman heritage, Vink can react far much faster than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Flexibility: Due to the combination of both his human and merman heritage, Vink possesses far more flexibility than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Agility: Due to the combination of both his human and merman heritage, Vink possesses far more agility than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Mobility: Due to the combination of both his human and merman heritage, Vink possesses far more mobility than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Jumping: Due to the combination of both his human and merman heritage, Vink can jump much higher than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Leaping: Due to the combination of both his human and merman heritage, Vink can lead much further than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Durability: Due to the combination of both his human and merman heritage, Vink possesses far more durability than normal humans, merpeople, land creatures and aquatic/marine creatures, as his skin, muscle and bone tissue, are several times denser, to the point that he can feel little to no pain; for example, when Vink fell off a cliff that was at least several feet off the ground, he survived with barely any injuries, he is even able to withstand immense underwater pressures at over 21000 feet below sea level, if not greater.
 * Superhuman Endurance: Due to the combination of both his human and merman heritage, Aaron possesses far more endurance than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, he can run, fight or swim in the water for long periods of time, even when he is seriously injured.
 * Superhuman Stamina: As a merman, Emmanuel possesses far more stamina than normal humans, merpeople, even certain land creatures and aquatic/marine creatures; as he can run, fight or swim in the water for long periods of time. He retains his superhuman endurance even in his human form.
 * Superhuman Senses: Due to the combination of both his human and merman heritage, Vink possesses far more senses than normal humans, merpeople, land creatures and aquatic/marine creatures; allowing him to see, hear and smell better than any ordinary individual of his species.
 * Accelerated Perception: Due to the combination of both his human and merman heritage, Vink can process information and think much faster than normal humans, merpeople, land creatures and aquatic/marine creatures. Vink can also see things that are happening very fast in slow motion.
 * Accelerated Healing Factor: Due to the combination of both his human and merman heritage, Vink is able to heal much faster, more extensively and efficiently than normal humans, merpeople, land creatures and aquatic/marine creatures. He is able to regenerate damage cells, organs, burned skin, lost limbs, etc. He can heal from minor injuries in a matter of seconds, but it takes him a matter of minutes to heal from serious injuries, any and all injuries will heal rapidly and perfectly without leaving a trace of the injury; Vink's accelerated healing factor is powerful to the point that it is impossible for him to become drunk or intoxicated.
 * Superhuman Immunity: Due to his accelerated healing factor; Vink is immune to most, if not all types of diseases, illnesses, sickness, drugs, poisons, toxins, etc.
 * Underwater Breathing: Due to his merman heritage, Vink is capable of breathing under water; regardless if he is in his human or merman form.
 * Speed Swimming: Due to the combination of both his human and merman heritage, Vink is capable of swimming at a much faster rate than normal humans, merpeople, land creatures and aquatic/marine creatures (regardless if he is in his human or merman form) in terms of undersea travel, or sea travel; for example, Vink was able to get to King Triton's palace from Eric's kingdom in a matter of minutes, if not seconds, as well as getting from Denmark to Australia in a similar time fashion.
 * Thermoendurance: Due to his merman heritage, Vink is highly resistant to extreme warm/cold temperatures and environments.
 * Rapid Adaptability: Due to his merman heritage, Vink is capable of rapid adaptability; for example, when he was temporarily turned into a merman by Triton's trident, Vink was able to learned how to swim in a few minutes, if not a few seconds, and move in the same timespan, as well as quickly learning about the merpeople customs. Vink is also capable of mastering skills at a faster pace, that would take normal humans months or even years to learn; skills such as hand-to-hand combat, martial arts, swordsmanship, knife-fighting, knife-throwing, stick-fighting, archery, marksmanship, sorcery, healing, stealth, tactical abilities, etc., has only taken him days or weeks to learn.
 * Aquapathy: Due to his merman heritage, Vink is capable of speaking with aquatic fauna.
 * Expert Sorcerer: Due to his years of study and practice under the tutelage of Emmanuel, Vink has excelled, becoming an exceptionally powerful sorcerer; Vink's mystical powers surpass that of most members of the Celestial Order.
 * Magic: Vink knows several different types of magic spells; the power to create and control the elements of nature such as light, electricity, air, fire, lava, water, ice, snow and earth, other spells, like magnetic fields, force fields, chlorokinesis, healing spells, energy generation, telepathy, zoopathy, volukinesis, empathy, hypnosis, telekinesis, precognition, night vision, thermal vision, levitation/flight, teleportation, portal generation/portal manipulation, interdimensional travel, astral projection, illusion, time travel, chronokinesis, intangibility, invisibility, sound wave generation/manipulation, shapeshifting/metamorphosis, size manipulation, clothing spells, barrier spells, etc. However, Vink does not always have to verbal cast these types of magic spells, as he just has to think of the spell and can cast it relatively easily; making him one of the most powerful magic users on the entire planet. Vink can also cast 3 or 5 magic spells in rapid succession, with little effort.
 * Light Generation: Vink can generate, create and project bright blue photons of light, particularly starlight from both his hands or his entire body.
 * Photokinesis: Vink can manipulate photons of light, particularly starlight; as he utilizes it for defensive or offensive purposes.
 * Electrogenesis: Vink can generate, create and project bright blue electricity, particularly lightning from both his hands or his entire body.
 * Electrokinesis: Vink can manipulate electricity, particularly lightning; as he utilizes it for defensive or offensive purposes.
 * Air Generation: Vink can generate, create and project air, particularly gale-force from both his hands or his entire body.
 * Aerokinesis: Vink can manipulate air, particularly gale-force; as he utilizes it for defensive or offensive purposes.
 * Pyrogenesis: Vink can generate, create and project bright blue fire from both his hands or his entire body.
 * Pyrokinesis: Vink can manipulate fire; he utilizes it for defensive or offensive purposes.
 * Lava Generation: Vink can generate, create and project bright blue lava from both his hands.
 * Magmakinesis: Vink can manipulate lava; as he utilizes it for defensive or offensive purposes.
 * Hydrogenesis Vink can generate, create and project water from both his hands.
 * Aquakinesis: Due to his merman heritage, Vink can manipulate water, his aquakinesis becomes even more lethal when he combines it with his magic; as he utilizes it for defensive or offensive purposes.
 * Cryogenesis: Vink can generate, create and project sub-freezing temperatures, particularly ice from both his hands.
 * Cryokinesis: Vink can manipulate sub-freezing temperatures, particularly ice; as he utilizes it for defensive or offensive purposes.
 * Frigogenesis: Vink can generate, create and project a blizzard storm, particularly snow from both his hands.
 * Frigokinesis: Vink can manipulate a blizzard storm, particularly snow; as he utilizes it for defensive or offensive purposes.
 * Atmogenesis: Vink can generate, create and project all aspects of the weather.
 * Atmokinesis: Vink can manipulate the weather; as he utilizes it for defensive or offensive purposes.
 * Geogenesis: Vink can generate, create and project earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals from both his hands.
 * Geokinesis: Vink can manipulate earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals; as he utilizes it for defensive or offensive purposes.
 * Magnetism Generation: Vink can generate, create and project powerful magnetic fields from both his hands or his entire body.
 * Magnetokinesis: Vink can manipulate powerful magnetic fields, allowing him to control metal or any magnetic objects; as he utilizes it for defensive or offensive purposes.
 * Flyrogenesis: Vink can generate, create and project bright blue powerful force fields from both his hands or his entire body; that can block or deflect physical and mystical attacks. How long he can maintain his force fields is dependant on his energy state at the time as well as the strength or intensity of his opponent(s) attack. There are also certain magical weapons that can penetrate or bypass Vink's force fields, despite them being comprised of pure energy.
 * Flyrokinesis: Vink can manipulate powerful force fields; as he utilizes it for defensive purposes.
 * Chlorokinesis: Vink can manipulate plant life.
 * Fusion Magic: Vink can combine two, three, four or five elemental magic (such as light, electricity, air, fire, lava, water, ice, snow, earth, etc.) into one attack; making these said elements more powerful than before. He can also combine his energy blasts and energy beam respectively in the one attack; making their destructive force more devastating than before.
 * Life-Force Energy Transfer: Vink can transfer life-force energy from one individual to revive another individual who is near-death.
 * Healing: Vink can heal/regenerate/cure other individuals from their injuries/infections, such as, damage cells, organs, burned skin, broken bones, lost limbs, diseases, illnesses, sickness, poisons, toxins, etc. (regardless if they are very serious or not, as well as irreversible/incurable by normal means) after having approached the wound or infection, it will heal completely, leaving no visible sign or trace of injuries. The more serious the injury is, the longer this healing process will take. He can heal himself as well, allowing his accelerated healing factor to heal at a much faster rate than normally possible. Vink can also heal other individuals who are blind, deaf or nerve dead (regardless if it is permanent or temporary) restoring their senses. Whenever Vink utilizes his healing powers; his hands will glow in a faint blue light.
 * Energy Generation: Vink can generate, create and project various kinds of bright blue energy from both his hands or his entire body; he is able to create one or several energy clones that not only resemble him in physical appearance, but also contain his memories, personality, powers and abilities. This is how Vink has managed to travel the world in secret, without anyone noticing that he was missing from his nation (as his exploits as a wizard sometimes keeps him away from his home, for long periods of time). Anything that his clone(s) experience, will permanently become part of his original memories. When they dissipate by themselves of their own free will, such as when Vink (secretly) returns home from one of his exploits, are destroy by something or someone else, or are reabsorbed by Vink, the newly acquired memories slowly diffuse into his consciousness and become part of his own - this is how he has managed to successfully avoid people from becoming suspicious should he not recall any events that happened while he was in his own nation.
 * Ergokinesis: Vink can manipulate various kinds of energy.
 * Energy Absorption: Vink can absorb various kinds of energy.
 * Energy Blasts: Vink can generate bright blue energy from both his hands, and can harness it to create energy blasts. Vink can also project energy blasts, orbs, waves and bolts, by projecting his own psionic and kinetic energy, or gathering particles, molecules and physical forces into a contained space, allowing him to either blow, destroy, push/pull or direct his hits at his opponents.
 * Energy Beam: Vink can generate, create and project bright blue powerful energy beams from both his hands; that can injure, kill, temporarily incapacitate or knockout his opponents.
 * Telepathy: Vink is able to telepathically communicate with others, over vast distances. He is also able to read other's minds, sense there presence or project his thoughts into other individuals; whenever Aaron utilizes this ability, his eyes glow bright blue.
 * Zoopathy: Vink can telepathically read, communicate or control the minds of other animals (regardless if they are land creatures or aquatic/marine creatures) to do his bidding; whenever Vink utilizes this ability, his eyes glow bright blue.
 * Volukinesis: Vink is able to telepathically read, communicate or control the minds of other insects to do his bidding; whenever Vink utilizes this ability, his eyes glow blue golden.
 * Empathy: Vink can perceive, sense, understand, influence or manipulate other individuals' emotions.
 * Hypnosis: Vink can control the minds of other individuals to do his bidding, he can also alter or erase there memories, by looking straight at them, however, he does not always have to make direct eye contact at them, in terms of mind control, when succesfully implemented - the susceptible individuals come out of their hypnotic state with time or upon Vink's release and will not remember anything except the last thing they were doing just before they were hypnotized; whenever Vink utilizes this ability, his eyes glow bright blue.
 * Telekinesis: Vink can telekinetically move objects or his opponents without physically touching them; as he utilizes it for defensive or offensive purposes. He can also affect and control molecules and particles, as well as physical forces such as kinetic energy, friction, pressure, density, state of matter, gravity pressure, vectors, etc). Vink's telekinetically energy is a visible blue color, that can only be seen by other magic users; unless Vink chooses to purposely make his telekinetically energy visible to other non-magic users.
 * Precognition: Vink can see visions of the past, the present and the future respectively in his own mind. However, like all wizards, his visions are not always clear.
 * Night Vision: Vink can see clearly in the dark, even under water, making it impossible for his opponents to sneak up on him in dark areas; unless they are magic users who can become invisible.
 * Thermal Vision: Vink can see thermal signatures, even under water, making it impossible for his opponents to hide from him in dark areas; unless they are magic users who can conceal their body temperatures from Vink's sight.
 * Levitation/Flight: Vink can levitate, hover, and fly in the air even without the presence of air. Aaron can travel through the sky at amazing speeds of Mach 21, if not greater, he can also greatly lessen the impact of falling from great height by effortlessly reducing his speed. In one of his hybrid forms, particularly his snowy owl humanoid form, Vink can also fly at extreme speeds and high altitudes.
 * Teleportation: Vink can teleport to any location at great distances, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds, he can also teleport any individual with him; as long as he maintains physical contact with them.
 * Portal Generation: Vink can generate, create and project bright blue portals to any location he desires, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds. He can even transport a large group of individuals to different locations without the need to maintains physical contact with them.
 * Portal Manipulation: Vink can manipulate portals.
 * Interdimensional Travel: Vink can teleport to any dimension; as he can get there in a matter of minutes, if not seconds.
 * Astral Projection: Vink can project his astral spirit from his own body, his astral spirit can only be seen by other magic users; unless Vink chooses to purposely make his astral spirit visible to other non-magic users.
 * Illusion: Vink can project illusions, making his opponents see things that aren't really there; for the purpose of escaping or distraction.
 * Time travel: Vink can travel back or forward through time at will.
 * Chronokinesis: Vink can manipulate the timeline; as he can slow-down, speed-up, freeze, unfreeze or reverse time itself.
 * Intangibility: Vink can phase through solid objects or other individuals.
 * Invisibility: Vink can manipulate and reflect the light waves around himself, objects or other individuals; to become completely invisible.
 * Sonic Scream: Vink can release hypersonically amplified sound waves through his vocal chords, that can injure, kill, temporarily incapacitate or knockout his opponents; whenever Vink utilizes this ability, his scream makes a dolphin-like sound or sometimes a owl-like sound.
 * Sound Wave Generation: Vink can generate, create and project powerful sound waves from both his hands or his entire body.
 * Sonokinesis: Vink can manipulate powerful sound waves; as he utilizes it for defensive or offensive purposes.
 * Power Negation: Vink can temporarily nullify other magic-powered individuals' powers; however, it has no effect other magic users who are more powerful than he is.
 * Mystical Awareness: Vink can sense the presence of other magic users; he can also sense how powerful they are.
 * Spiritual Awareness: Vink can see and sense the presence of other spirits.
 * Temporal Awareness: Even if Vink is not responsible for altered the timeline, he is still completely unaffected by it, as he still maintains his memories from the original timeline.
 * Magic Cloak: Vink can conceal his presence from other magic users; he can conceal his body temperatures from other animals like snakes, who have the natural ability to see or sense thermal signatures. Vink can also prevent other magic users from spying on him, unless he allows them to spy on him; similar to how Ursula and Morgana respectively spied on Aaron's family.
 * Shapeshifting/Metamorphosis: Vink can shapeshift into any animal or insect at will (regardless of whether they are land creatures or aquatic/marine creatures) gaining their characteristics, attributes and abilities. He can also transform into a humanoid blue tiger shark, resembling the physical appearance of a human-tiger shark hybrid, he still maintains complete control and awareness of all his actions, even when he is in his animal, insect or hybrid forms. Vink can even transform between his human and merman forms relatively easily; without the need for utilizing the Trident of Atlantica or the Sword of Atlantica's powers to elicit the transformation. Vink can also change the color of his hair, eyes and skin. Aaron's physical attributes are further greatly enhanced; whenever he transforms into one of his animal or hybrid forms.
 * Size Manipulation: Vink can increase or decrease his own size or the size of others while preserving body proportion; becoming as large as a dragon and as small as an insect. When Vink becomes the size of an insect, he still maintains his human size strength, speed, agility, durability and other physical attributes, however, when he is the size of a dragon, his physical attributes are further greatly enhance.

Abilities

 * Dancing: Vink is an excellent dancer.
 * Singing: Vink is an excellent singer.
 * Expert Swordsman: Due to his years of training under the tutelage of Emmanuel, Vink is a highly skilled swordsman, his swordsmanship skills are to the point that he can take on several highly skilled swordsmen/swordswomen all by himself, relatively easily. Vink's sword fighting style is a combination of offense, defense, counter, pure brute strength, speed, agility and amazing precision; to the point that he can overwhelm most of his opponents.
 * Expert Hand-To-Hand Combatant/Martial Artist: Due to his years of training under the tutelage of Emmanuel, Vink is a highly skilled hand-to-hand combatant and martial artist; his skills in and-to-hand combat and martial arts are to the point that he can take on several highly skilled opponents (regardless if they are armed or not) all by himself, with little effort. Stephan's fighting style is a combination of Wing Chun, Systema, Taekwondo, Capoeira, Kali, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Karate, Krav Maga, Silat, Wrestling, Sambo, Jeet Kune Do, pure brute strength and solid defense.
 * Expert Archer: Due to his years of training under the tutelage of Emmanuel, Vink is a highly skilled archer, as he can hit his targets from great distances; his skills in archery are to the point that she can shoot several opponents in rapid succession (regardless if they are moving or not) even at close-range, with little effort; even though he rarely utilizes a bow and arrow.
 * Expert Marksman/Firearms: Due to his years of training under the tutelage of Emmanuel, Vink is a highly skilled marksman, as he can hit his targets from great distances; his marksmanship skills are to the point that she can shoot several opponents in rapid succession (regardless if they are moving or not) even at close-range, with little effort; even though he rarely utilizes a gun or crossbow. Vink is also highly proficient in the use of various other types of firearms.
 * Expert Stick Fighter: Due to his years of training under the tutelage of Emmanuel, Vink is a highly skilled stick fighter, his stick fighting skills are to the point that he can take on several highly skilled stick fighters all by himself, relatively easily; even though he rarely utilizes a quarterstaff or bo-staff.
 * Expert Sailor: Vink is an excellent sailor.
 * Expert Swimmer: Due to him being half-merman, Vink is a highly skilled swimmer.
 * High-Level Intellect/Expert Tactician/Leader: Vink is amazingly intelligent and wise for his age; his intelligence and wisdom rivals that of even Emmanuel, Barnabas, Nestor, Catherine, William, Cornelius and Malachai respectively. As the son of Emmanuel, Vink is a highly skilled tactician and a very capable leader.
 * Expert of Deception: Since the age of 7 (after he was recruited into the Celestial Order) Vink has developed the art of deception, effectively convincing all that he is not a wizard for years through various carefully designed ruses and by putting up a façade that he is nothing more than a cheerful, carefree and laid-back individual.
 * Expert Investigator: Throughout his exploits as a wizard, Vink has become a highly investigator, as he is able to discreetly follow every lead and rumor to discover the truth behind any story, regardless whether or not if they have anything to do with the magical world, without drawing any unwanted attention to himself.
 * Expert Interrogator: Throughout his exploits as a wizard, Vink has become highly skilled at the art of interrogation, as is he able to gather information from other individuals, regardless whether or not if the information has something to do with dangerous magical objects or dark magic users.
 * Intimidation: Throughout his years as a wizard, Vink commands an intimidating presence to where many non-magic users and most magic users fear him. Vink is also almost as terrifying as Emmanuel.
 * Eidetic Memory: Vink has a perfect memory, as he is able to remember everything he sees and reads; for example, he remembers the day he was recruited into the Celestial Order and when he became Emmanuel's apprentice, despite the fact that it has been 8 years (as he was 7 years old at the time). He also remembered the exact details of the Celestial Order's insignia; the symbol of an eagle and a dolphin.
 * Medical knowledge: Throughout his exploits as a wizard, Vink has gained vast knowledge on medicine, healing and human anatomy.
 * Knowledge of Magic: Throughout his exploits as a wizard, Vink has gained vast knowledge of magical world's culture and religion; such as magic, magical objects and mystical lore. Vink's medical knowledge rivals that of even Emmanuel, Barnabas, Nestor, Catherine, William, Cornelius and Malachai respectively.
 * Expert cook: Due to his travels as a wizard and being taught by Emmanuel, Vink is an excellent cook, as he is capable of making/cooking cakes (chocolate, strawberry, banana or blueberry flavors) pancakes, banana split sundae, turkey, chicken, meat, stuff crab (albeit only aquatic/marine creatures that are already dead) salmon, red herring, tetraodontidae, tuna, atlantic bluefin tuna, etc.; to the point that many praising Vink's culinary skills in various styles.
 * Stealth: Since the age of 7 (after he was recruited into the Celestial Order) Vink has develop the art of stealth (even without his magic) as he can sneak in and out of most guarded building(s) without being detected, follow his target(s) for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.
 * Multilingual: Vink is capable of fluently speaking English, Danish, Swedish, Norwegian, German, Russian, Cantonese, Chinese, Mandarin, Japanese, Spanish, Tibetan, Arabic, French, Italian and Latin. Throughout his exploits as a wizard, he has gained the ability to speak them at a native level as well.
 * Voice Mimicry: Through his adventures as a wizard, Vink can disguise his voice relatively easily into a deep and garbled nature. He can also change his voice into a deep, low growl for the purpose of intimidating his opponents and is also capable of mimicking other individuals' voices, such as Aaron, Justin, Stephan, Diana, Rachel, Marina, etc.

Weaknesses

 * Decapitation: Despite his accelerated healing factor, if Vink's head is cut off from his body, he will permanently be killed, however, due to his skin, muscle and bone tissue, being several times denser then normal humans, merpeople, land creatures and aquatic/marine creatures; this would be extremely difficult to achieve.
 * Limited Telepathy: Vink cannot read the minds or sense the presence of other magic users; if they are more powerful than he is.
 * Limited Life-Force Energy Transfer Powers: Despite his life-force energy transfer powers, it is impossible for Vink to revive someone back who is already dead.
 * Limited Healing Powers: Despite his healing powers, it is impossible for Vink to bring someone back from the dead.
 * Limited Hypnotic Powers: Vink's hypnotic powers do not last very long on individuals who have very strong wills, he also cannot control the minds, alter or erase the memories of other magic users; due to them being protected by their magic.
 * Limited Animal Control: Although Vink can control the minds of other animals, his powers have no effect on dragons and sea dragons respectively; due to them being immensely powerful magical creatures.
 * Limited Replication: Although Vink can shapeshift into any individual he chooses, he can not copy any of there powers or memories; due to the fact that he does not possess any of these said powers or memories.

Weapons and Equipment
Vink's valued weapon and possession is his sword, lance and armor that are all made out of a rare metal alloy known as Gallium. He also has robes that are made out of a rare fabric known as Thorium (the equivalent of "Gallium").
 * Gallium Cutlass: Vink utilizes a blue magic cutlass as his main weapon of choice, for defensive or offensive purposes, Vink's sword is razor-sharp to the point that it can cut through almost any substance known to humans and merpeople, it also possesses magical powers and abilities similar to the Trident of Atlantica, however, unlike the trident, it can only be utilized by an individual who is pure of heart; pure good.
 * Gallium Lance: Vink occasionally utilizes a green magic shield as his second weapon of choice; for defensive purposes.
 * Gallium Armor: Vink wears blue/white magic combat armor to protect himself from his enemies in battle; it is similar in appearance to a royal knight's armor.
 * Gallium Helmet: Vink wears a light blue magic helmet to hide his identity from his enemies. This lets Vink effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows, it is similar in appearance to a royal knight's helmet; it's magic also prevent anyone (except for Vink himself) from removing the helmet from it's master.
 * Thorium Robes: Vink occasionally wears blue/white magic robes to protect himself from his enemies in battle; it is based on the robes worn by the other members of the Celestial Order.
 * Thorium Mask: Vinkl occasionally wears a dark blue magic domino mask to hide his identity from his enemies. This lets Vink effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows; It's magic also prevent anyone (except for Vink himself) from removing the mask from it's master.

Trivia

 * Vink was inspired from the character of the 1992 animated film of The Little Mermaid; except this version of Vink is a human-merman hybrid, instead of a dolphin.
 * Vink's mystical aura is bright blue, his eyes also glow blue whenever he powers up or utilizes his hypnotic or telepathic/zoopathy/volukinesis powers.
 * Vink's main human-animal hybrid form is a humanoid pacific white-sided dolphin, although he can transform into other humanoid animals, he often prefers his dolphin form.
 * Vink's second human-animal hybrid form is a humanoid italian wolf, although he rarely transforms into his wolf form.
 * Vink's third human-animal hybrid form is a humanoid snowy owl, although he rarely transforms into his owl form.