Aaron (The Little Merman)

Aaron is the main protagonist of Disney's The Little Merman franchise; an animated television spin-off series based on Disney's The Little Mermaid franchise. Aaron is also the eldest son/second child of Eric and Ariel, the younger brother of Melody, the older twin brother of Justin, the older brother of Stephan, Diana, Rachel and Marina, the grandson of Triton and the late Athena, and the nephew of Attina, Alana, Adella, Aquata, Arista and Andrina.

Biography
Aaron was born to king Eric and queen Ariel, he has an older sister named Melody, a twin brother named Justin and four younger siblings named Stephan, Diana, Rachel and Marina, Justin, along with Aaron was born 1 month before Melody was a year old.

When Aaron was 5 years old his innate mystical powers had awoken, not long after that he was (secretly) recruited into the Celestial Order, as he was perceived to have the potential to become one of the world's most powerful wizards. By becoming the apprentice of Emmanuel, the leader of the Celestial Order, he would be trained to harness his unique abilities and so become one of the finest and most powerful wizards in the history of the Order. Growing up, Aaron had a close relationship with his parents, along with the rest of his siblings, he also hated the fact that he had to repeatedly break his parents' trust by going against most stern rule; that he and his siblings were not allowed to go anywhere near the ocean (unbeknown to them at the time that this rule was enforced so ernestly due to the threat of the sea witch Morgana). However, Aaron had no choice, as it was a requirement of his wizard training by traveling the world in secret, he also hated the fact that he was to keep his status as a wizard, as well as the fact that he had magical abilities, a secret from his parents and older sister Melody, though once again it was not his choice to make as this was not his secret to tell; the only ones who knew about Aaron being a wizard, as well as a member of the Celestial Order were his remaining siblings; Justin, Stephan, Diana, Rachel and Marina who were also magic users and thus members of the Order themselves.

Throughout his covert exploits as a wizard, Justin had gained vast knowledge of the magical world, particularly it's religion and culture, at some point, he learned the truth from his mentor Emmanuel; that the reason why he could understand and communicate with aquatic/marine creatures, as well as his deep-seated love of the sea, was because he was half-merman and that his beloved mother was a pure-blood mermaid and a princess of the Kingdom of Atlantica. Angered at his mother's decision to hide Justin's true heritage and in discovering that his life had been a lie, Aaron initially felt a bitter resentment towards his mother for lying to him and more so for not trusting him with the truth, but he later forgave her, upon learning that his mother had only been trying her utmost to protect him and the rest of his siblings from the sea witch Morgana and her evil intent, until she had been found and dealt with once-and-for all. Ariel was unaware of the cause for her son's withdrawn behaviour and assumed it was as a result of his prohibition from the sea, something she understood well, as her entire being frequently yearned for the ocean.

Powers And Abilities

 * Human-Merman Hybrid Physiology: As a result of both his human and merman heritage, Aaron possesses various inhuman feats; such as superhuman strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability, endurance, senses, etc., he is physically the most powerful of his siblings. Aaron's mystical powers also further greatly enhance his own natural physical attributes.
 * Superhuman Strength: Due to the combination of both his human and merman heritage, Aaron possesses far more strength than normal humans, merpeople, land creatures and aquatic/marine creatures. Aaron is also the strongest of his siblings.
 * Superhuman Speed: Due to the combination of both his human and merman heritage, Aaron can move much faster than normal humans, merpeople, land creatures and aquatic/marine creatures. Aaron is also the fastest of his siblings.
 * Superhuman Reflexes: Due to the combination of both his human and merman heritage, Aaron can react far much faster than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Flexibility: Due to the combination of both his human and merman heritage, Aaron possesses far more flexibility than normal humans, merpeople, land creatures and aquatic/marine creatures. Aaron is also the most flexible of his siblings.
 * Superhuman Agility: Due to the combination of both his human and merman heritage, Aaron possesses far more agility than normal humans, merpeople, land creatures and aquatic/marine creatures. Aaron is also the most agile of his siblings.
 * Superhuman Mobility: Due to the combination of both his human and merman heritage, Aaron possesses far more mobility than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Jumping: Due to the combination of both his human and merman heritage, Aaron can jump much higher than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Leaping: Due to the combination of both his human and merman heritage, Aaron can lead much further than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Durability: Due to the combination of both his human and merman heritage, Aaron possesses far more durability than normal humans, merpeople, land creatures and aquatic/marine creatures, as his skin, muscle and bone tissue, are several times denser, to the point that he can feel little to no pain; for example, when Aaron fell off a cliff that was at least several feet off the ground, he survived with barely any injuries.
 * Superhuman Endurance: Due to the combination of both his human and merman heritage, Aaron possesses far more endurance than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, he can run, fight or swim in the water for long periods of time, even when he is seriously injured.
 * Superhuman Stamina: Due to the combination of both his human and merman heritage, Aaron possesses far more stamina than normal humans, merpeople, land creatures and aquatic/marine creatures; as he can run, fight or swim in the water for long periods of time.
 * Superhuman Senses: Due to the combination of both his human and merman heritage, Aaron possesses far more senses than normal humans, merpeople, land creatures and aquatic/marine creatures; allowing him to see, hear and smell better than any ordinary individual of his species.
 * Accelerated Healing Factor: Due to the combination of both his human and merman heritage, Aaron is able to heal much faster, more extensively and efficiently than normal humans, merpeople, land creatures and aquatic/marine creatures. He is able to regenerate damage cells, organs, burned skin, lost limbs, etc. He can heal from minor injuries in a matter of seconds, but it takes him a matter of minutes to heal from serious injuries, any and all injuries will heal rapidly and perfectly without leaving a trace of the injury; Aaron's accelerated healing factor is powerful to the point that it is impossible for him to become drunk or intoxicated.
 * Superhuman Immunity: Due to his accelerated healing factor; Aaron is immune to most, if not all types of diseases, illnesses, sickness, drugs, poisons, toxins, etc.
 * Underwater Breathing: Due to his merman heritage, Aaron is capable of breathing under water (regardless if he is in his human or merman form); a feat that even his older sister, Melody could not achieve.
 * Speed Swimming: Due to the combination of both his human and merman heritage, Aaron is capable of swimming at a much faster rate than normal humans, merpeople, land creatures and aquatic/marine creatures (regardless if he is in his human or merman form) in terms of undersea travel, or sea travel; for example, Aaron was able to get to King Triton's palace from Eric's kingdom in a matter of minutes, if not seconds, as well as getting from Denmark to Antarctica in a similar time fashion.
 * Thermoendurance: Due to his merman heritage, Aaron is highly resistant to extreme warm/cold temperatures and environments.
 * Rapid Adaptability: Due to his merman heritage, Aaron is capable of rapid adaptability; for example, when he was temporarily turned into a merman by Triton's trident, Justin was able to learned how to swim in a few minutes, if not a few seconds, and move in the same timespan, as well as quickly learning about the merpeople customs. Aaron is also capable of mastering skills at a faster pace, that would take normal humans months or even years to learn; skills such as hand-to-hand combat, martial arts, swordsmanship, knife-fighting, knife-throwing, stick-fighting, archery, marksmanship, sorcery, healing, stealth, tactical abilities, etc., has only taken him days or weeks to learn.
 * Aquapathy: Due to his merman heritage, Aaron is capable of speaking with aquatic fauna.
 * Magic: Due to his years of study and practice under the tutelage of Emmanuel, Aaron excels, becoming an exceptionally powerful sorcerer, he is also the most powerful of his siblings, as member of the royal family of Atlantica; Aaron's mystical powers surpass that of most members of the Celestial Order, his powers are also greatly enhance whenever he utilizes the trident of Atlantica or the Sword of Atlantica.
 * Light Generation: Aaron can generate, create and project bright golden photons of light, particularly starlight from both his hands.
 * Photokinesis: Aaron can manipulate photons of light, particularly starlight; as he utilizes it for defensive or offensive purposes.
 * Electrogenesis: Aaron can generate, create and project bright golden electricity, particularly lightning from both his hands.
 * Electrokinesis: Aaron can manipulate electricity, particularly lightning; as he utilizes it for defensive or offensive purposes.
 * Air Generation: Aaron can generate, create and project air, particularly gale-force from both his hands.
 * Aerokinesis: Aaron can manipulate air, particularly gale-force; as he utilizes it for defensive or offensive purposes.
 * Pyrogenesis: Aaron can generate, create and project bright golden fire from both his hands.
 * Pyrokinesis: Aaron can manipulate fire; he utilizes it for defensive or offensive purposes.
 * Lava Generation: Aaron can generate, create and project bright golden lava from both his hands.
 * Magmakinesis: Aaron can manipulate lava; as he utilizes it for defensive or offensive purposes.
 * Hydrogenesis Aaron can generate, create and project water from both his hands.
 * Aquakinesis: Due to his merman heritage, Aaron can manipulate water, his aquakinesis becomes even more lethal when he combines it with his magic; as he utilizes it for defensive or offensive purposes.
 * Cryogenesis: Aaron can generate, create and project sub-freezing temperatures, particularly ice from both his hands.
 * Cryokinesis: Aaron can manipulate sub-freezing temperatures, particularly ice; as he utilizes it for defensive or offensive purposes.
 * Frigogenesis: Aaron can generate, create and project a blizzard storm, particularly snow from both his hands.
 * Frigokinesis: Aaron can manipulate a blizzard storm, particularly snow; as he utilizes it for defensive or offensive purposes.
 * Geogenesis: Aaron can generate, create and project earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals.
 * Geokinesis: Aaron can manipulate earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals; as he utilizes it for defensive or offensive purposes.
 * Magnetism Generation: Aaron can generate, create and project powerful magnetic fields.
 * Magnetokinesis: Aaron can manipulate powerful magnetic fields, allowing him to control metal or any magnetic objects; as he utilizes it for defensive or offensive purposes.
 * Flyrogenesis: Aaron can generate, create and project bright golden powerful force fields; that can block or deflect physical and mystical attacks. How long he can maintain his force fields is dependant on his energy state at the time as well as the strength or intensity of his opponent(s) attack. There are also certain magical weapons that can penetrate or bypass Justin's force fields, despite them being comprised of pure energy.
 * Flyrokinesis: Aaron can manipulate powerful force fields; as he utilizes it for defensive purposes.
 * Chlorokinesis: Aaron can manipulate plant life.
 * Healing: Whenever Aaron utilizes his healing powers to heal/regenerate/cure other individuals from their injuries/infections, such as, damage cells, organs, burned skin, broken bones, lost limbs, diseases, illnesses, sickness, poisons, toxins, etc. (regardless if they are very serious or not, as well as irreversible/incurable by normal means) his hands will glow in a faint golden light and after having approached the wound or infection, it will heal completely, leaving no visible sign or trace of injuries. The more serious the injury is, the longer this healing process will take. He can heal himself as well, allowing his accelerated healing factor to heal at a much faster rate than normally possible. Aaron can also heal other individuals who are blind, deaf or nerve dead (regardless if it is permanent or temporary) restoring their senses.
 * Energy Generation: Aaron can generate, create and project various kinds of bright golden energy from both his hands or his entire body; he is able to create one or several energy clones that not only resemble him in physical appearance, but also contain his memories, personality, powers and abilities. This is how Aaron has managed to travel the world in secret, without anyone noticing that he was missing from his nation (as his exploits as a wizard sometimes keeps him away from his home, for long periods of time). Anything that his clone(s) experience, will permanently become part of his original memories. When they dissipate by themselves of their own free will, such as when Aaron (secretly) returns home from one of his exploits, are destroy by something or someone else, or are reabsorbed by Aaron, the newly acquired memories slowly diffuse into his consciousness and become part of his own - this is how he has managed to successfully avoid people from becoming suspicious should he not recall any events that happened while he was in his own nation.
 * Ergokinesis: Aaron can manipulate various kinds of energy.
 * Energy Absorption: Aaron can absorb various kinds of energy.
 * Energy Blasts: Aaron can generate bright golden energy from both his hands, and can harness it to create energy blasts. Aaron can also project energy blasts, orbs, waves and bolts, by projecting his own psionic and kinetic energy, or gathering particles, molecules and physical forces into a contained space, allowing him to either blow, destroy, push/pull or direct his hits at his opponents.
 * Energy Beam: Aaron can generate, create and project bright golden powerful energy beams from both his hands; that can injure, kill, temporarily incapacitate or knockout his opponents.
 * Telepathy: Aaron is able to telepathically communicate with others, over vast distances. He is also able to read other's minds, sense there presence or project his thoughts into other individuals.
 * Zoopathy: Aaron can telepathically read, communicate or control the minds of other animals (regardless if they are land creatures or aquatic/marine creatures) to do his bidding.
 * Volukinesis: Aaron is able to telepathically read, communicate or control the minds of other insects to do his bidding.
 * Empathy: Aaron can perceive, sense, understand, influence or manipulate other individuals' emotions.
 * Hypnosis: Aaron can control the minds of other individuals to do his bidding, he can also alter or erase there memories, by looking straight at them, however, he does not always have to make direct eye contact at them, in terms of mind control, when succesfully implemented - the susceptible individuals come out of their hypnotic state with time or upon Justin's release and will not remember anything except the last thing they were doing just before they were hypnotized; whenever Aaron utilizes this ability, his eyes glow bright golden.
 * Telekinesis: Aaron can telekinetically move objects or his opponents without physically touching them; as he utilizes it for defensive or offensive purposes.
 * Precognition: Aaron can see visions of the past, the present and the future respectively in his own mind. However, like all wizards, his visions are not always clear.
 * Night Vision: Aaron can see clearly in the dark, even under water, making it impossible for his opponents to sneak up on him in dark areas; unless they are magic users who can become invisible.
 * Thermal Vision: Aaron can see thermal signatures, even under water, making it impossible for his opponents to hide from him in dark areas; unless they are magic users who can conceal their body temperatures from Aaron's sight.
 * Levitation: Aaron can levitate, hover, and fly in the air even without the presence of air. Justin can travel through the sky at amazing speeds of Mach 23, if not greater, he can also greatly lessen the impact of falling from great height by effortlessly reducing his speed.
 * Teleportation: Aaron can teleport to any location at great distances, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds, he can also teleport any individual with him; as long as he maintains physical contact with them.
 * Portal Generation: Aaron can generate, create and project bright golden portals to any location he desires, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds. He can even transport a large group of individuals to different locations without the need to maintains physical contact with them.
 * Portal Manipulation: Aaron can manipulate portals.
 * Interdimensional Travel: Justin can teleport to any dimension; as he can get there in a matter of minutes, if not seconds.
 * Astral Projection: Aaron can project his astral spirit from his own body, his astral spirit can only be seen by other magic users; although he Aaron can choose to make his astral spirit visible to non-magic users.
 * Illusion: Aaron can project illusions, making his opponents see things that aren't really there; for the purpose of escaping or distraction.
 * Time travel: Aaron can travel back or forward through time at will.
 * Chronokinesis: Aaron can manipulate the timeline; as he can slow-down, speed-up, freeze, unfreeze or reverse time itself.
 * Intangibility: Aaron can phase through solid objects or other individuals.
 * Invisibility: Aaron can manipulate and reflect the light waves around himself, objects or other individuals; to become completely invisible.
 * Sonic Scream: Aaron can release hypersonically amplified sound waves through his vocal chords, that can injure, kill, temporarily incapacitate or knockout his opponents; whenever Aaron utilizes this ability, his scream makes a dragon-like sound or sometimes a whale-like sound.
 * Sound Wave Generation: Aaron can generate, create and project powerful sound waves.
 * Sonokinesis: Aaron can manipulate powerful sound waves; as he utilizes it for defensive or offensive purposes.
 * Power Negation: Aaron can temporarily nullify other magic-powered individuals' powers; however, it has no effect other magic users who are more powerful than he is.
 * Mystical Awareness: Aaron can sense the presence of other magic users; he can also sense how powerful they are.
 * Magic Cloak: Aaron can conceal his presence from other magic users; he can conceal his body temperatures from other animals like snakes, who have the natural ability to see or sense thermal signatures. Aaron can also prevent other magic users from spying on him, unless he allows them to spy on him; similar to how Ursula and Morgana respectively spied on his family.
 * Shapeshifting/Metamorphosis: Aaron can shapeshift into any animal or insect at will (regardless of whether they are land creatures or aquatic/marine creatures) gaining their characteristics, attributes and abilities. He can also transform into a humanoid golden dragon, resembling the physical appearance of a human-dragon hybrid, he still maintains complete control and awareness of all his actions, even when he is in his animal, insect or hybrid forms. Aaron can even transform between his human and merman forms relatively easily; without the need for utilizing the Trident of Atlantica or the Sword of Atlantica's powers to elicit the transformation. Transforming into very large animals or into his hybrid forms; further greatly enhances Aaron's physical attributes. He can change the color of his hair, eyes and skin.
 * Size Manipulation: Aaron can increase or decrease his own size or the size of others while preserving body proportion; becoming as large as a dragon and as small as an insect. When Aaron becomes the size of an insect, he still maintains the strength, speed, agility, durability and other physical attributes of his human size, however, when he is the size of a dragon, his physical attributes are further greatly enhance.

Abilities

 * Expert Swordsman: Due to his years of training under the tutelage of Eric and Emmanuel, Aaron is a highly skilled swordsman, his swordsmanship skills are to the point that he can take on several highly skilled swordsmen/swordswomen all by himself, relatively easily. Aaron's fighting style is a combination of offense, defense, counter, pure brute strength, speed, agility and amazing precision; to the point that he can overwhelm most of his opponents.
 * Expert Hand-To-Hand Combatant/Martial Artist: Due to his years of training under the tutelage of Emmanuel, Aaron is a highly skilled hand-to-hand combatant and martial artist; his skills in and-to-hand combat and martial arts are to the point that he can take on several highly skilled opponents (regardless if they are armed or not) all by himself, with little effort. Stephan's fighting style is a combination of Wing Chun, Systema, Taekwondo, Capoeira, Kali, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Karate, Krav Maga, Silat, Wrestling, Sambo, Jeet Kune Do, pure brute strength and solid defense.

Weaknesses

 * Decapitation: Despite his accelerated healing factor, if Aaron's head is cut off from his body, he will permanently be killed, however, due to his skin, muscle and bone tissue, being several times denser then normal humans, merpeople, land creatures and aquatic/marine creatures; this would be extremely difficult to achieve.
 * Limited Telepathy: Aaron cannot read the minds or sense the presence of other magic users; if they are more powerful than he is.
 * Limited Healing Powers: Despite his healing powers, it is impossible for Aaron to bring someone back from the dead.
 * Limited Hypnotic Powers: Aaron's hypnotic powers do not last very long on individuals who have very strong wills, he also cannot control the minds, alter or erase the memories of other magic users; due to them being protected by their magic.
 * Limited Animal Control: Although Aaron can control the minds of other animals, his powers have no effect on dragons and sea dragons; due to them being immensely powerful magical creatures.
 * Limited Replication: Although Aaron can shapeshift into any individual or magical creature he chooses, he can not copy any of there powers, or memories; due to the fact that he does not possess any of these said powers or memories.

Weapons and Equipment
Aaron's valued weapon and possession is his sword and armor that are all made out of a rare metal alloy known as Gallium. He also has robes that are made out of a rare fabric known as Thorium (the equivalent of "Gallium").
 * Sword of Atlantica: Aaron utilizes a golden magic sword as his main weapon of choice; for defensive or offensive purposes.
 * Gallium Armor: Aaron wears golden/white magic combat armor to protect himself from his enemies in battle; it is similar in appearance to a royal knight's armor.
 * Gallium Helmet: Aaron wears a light golden magic helmet to hide his identity from his enemies. This lets Aaron effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows, it is similar in appearance to a royal knight's helmet; it's magic also prevent anyone (except for Aaron himself) from removing the helmet from it's master.
 * Thorium Robes: Aaron occasionally wears gold/white magic robes to protect himself from his enemies in battle; it is similar in appearance to shaolin style warrior monk robes.
 * Thorium Mask: Aaron occasionally wears a dark golden magic domino mask to hide his identity from his enemies. This lets Stephan effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows; It's magic also prevent anyone (except for Stephan himself) from removing the mask from it's master.

Trivia

 * Aaron is 1 year younger then his older sister Melody; as he was born 1 month before Melody's 1th birthday party.
 * Aaron's (along with his other siblings, Justin, Stephan, Diana, Rachel and Marina) physical attributes; such as strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability and endurance, surpasses that of normal humans, merpeople, land creatures and aquatic/marine creatures (this is due to him having the combined physical attributes of both humans and merpeople alike); his speed swimming abilities also surpass that of even his mother, Ariel (regardless if Justin is in his human or merman form).
 * The reason why Aaron (along with his other siblings, Justin, Stephan, Diana, Rachel and Marina) possesses magic powers, is because his mother, Ariel was once a sea witch, even though she had altered history, such that she was no longer a sea witch, Ariel still retains some of that latent mystical energy; that was passed onto her son, Aaron, enhancing his natural abilities.
 * Aaron's mystical aura is bright golden, his eyes also glow golden whenever he powers up or utilizes his hypnotic powers.
 * Out of all his siblings; Aaron is the most calm, level-headed, patient, serious and mature.