Aaron (The Little Merman)

Aaron is the main protagonist of Disney's The Little Merman franchise; an animated television spin-off series based on Disney's The Little Mermaid franchise. Aaron is also the eldest son/second child of Eric and Ariel, the younger brother of Melody, the older twin brother of Justin, the older brother of Stephan, Diana, Rachel and Marina, the grandson of Triton and the late Athena, and the nephew of Attina, Alana, Adella, Aquata, Arista and Andrina.

Biography
Aaron was born to king Eric and queen Ariel, he has an older sister named Melody, a twin brother named Justin and four younger siblings named Stephan, Diana, Rachel and Marina, Aaron, along with Justin was born 1 month before Melody was a year old.

When Aaron was 5 years old his innate mystical powers had awoken, not long after that he was (secretly) recruited into the Celestial Order, as he was perceived to have the potential to become one of the world's most powerful wizards. By becoming the apprentice of Emmanuel, the leader of the Celestial Order, he would be trained to harness his unique abilities and so become one of the finest and most powerful wizards in the history of the Order. Growing up, Aaron had a close relationship with his parents, along with the rest of his siblings, he also hated the fact that he had to (secretly) repeatedly break his parents' trust by going against most stern rule; that he and his siblings were not allowed to go anywhere near the ocean (unbeknown to them at the time that this rule was enforced so ernestly due to the threat of the sea witch Morgana). However, Aaron had no choice, as it was a requirement of his wizard training by traveling the world in secret, he also hated the fact that he was to keep his status as a wizard, as well as the fact that he had magical abilities, a secret from his parents and older sister Melody, though once again it was not his choice to make as this was not his secret to tell; the only ones who knew about Aaron being a wizard, as well as a member of the Celestial Order were his remaining siblings; Justin, Stephan, Diana, Rachel and Marina who were also magic users and thus members of the Order themselves.

Throughout his covert exploits as a wizard, Aaron had gained vast knowledge of the magical world, particularly it's religion and culture, at some point, he learned the truth from his mentor Emmanuel; that the reason why he could understand and communicate with aquatic/marine creatures, as well as his deep-seated love of the sea, was because he was half-merman and that his beloved mother was a pure-blood mermaid and a princess of the Kingdom of Atlantica. Angered at his mother's decision to hide Aaron's true heritage and in discovering that his life had been a lie, Aaron initially felt a bitter resentment towards his mother for lying to him and more so for not trusting him with the truth, but he later forgave her, upon learning that his mother had only been trying her utmost to protect him and the rest of his siblings from the sea witch Morgana and her evil intent, until she had been found and dealt with once-and-for all. Ariel was unaware of the cause for her son's withdrawn behaviour and assumed it was as a result of his prohibition from the sea, something she understood well, as her entire being frequently yearned for the ocean.

Personality
Like both of his parents, Aaron is brave, daring, highly intelligent, headstrong, spirited, independent, wise, adventurous and curious, like his father Eric, he is shy around girls, but to a far lesser extent, also unlike his mother Ariel (when she was a teenage) and sister Melody, he is a stickler for the rules; as long as they make sense.

Aaron is very calm, level-headed, patient and mature, even in the face of temptation, Aaron heeds the words of his parents and intelligently recognizes the signs of potential danger; as he is far less likely to jump into dangerous situations than his older sister, Melody. Due to his calm and level-headed traits, he rarely loses his temper.

Aaron is very serious when it comes to his duties as both the prince/future king of Denmark and a member of the Celestial Order, despite his responsibilities, he is very relaxed. Despite his serious demeanor, Aaron has a good sense of humor, also when he is off duty, he can be cheerful, carefree and laid-back.

Despite being of royalty; Aaron is very selfless, polite, humble, modest, respectful and well mannered, he has a strong sense of justice, honor and good morals, Aaron is not only capable of acknowledging his mistakes, but he also capable of learned from them as well, he also feels guilt and remorse for his actions, especially if they have hurt the people he cares about, whether it is in a physical or emotional way; directly or indirectly.

Despite these good traits of his, is a dark side to his personality, as Aaron can be very aggressive towards his enemies; but only when they are threatening someone he cares about.

Physical appearance
Aaron has fair skin, short red hair, and ice blue eyes; his eyes become bright golden whenever he powers up or utilizes his hypnotic or telepathic/zoopathy/volukinesis powers.

Aaron's primary mode of dress is a white, short sleeved collared shirt, black trousers with a gold sash, and black boots whose tops are folded over to reveal a lighter black inner lining. His shirt collar is open to the point that it reveals his clavicles.

Aaron wears a more royal outfit (but only on special occasions) it is a navy white long sleeved royal uniform; it includes a black belt with a gold buckle at the midriff; gold buttons; gold lining the collar, down the chest, and cuffs along with gold epaulettes; he wears a matching pair of white trousers with gold lining and black shoes. Aaron also he wears another military uniform; a white coat with gold buttons and two vertical gold stripes lining the chest; a white sash, a navy gold collar and cuffs with gold lining and gold epaulettes; black trousers, and black boots with gold lining at their tops. He also wears white gloves; they are similar in appearance to the ones that were worn by his father, Eric in The Little Mermaid and The Little Mermaid II: Return to the Sea respectively.

In his humanoid form, Aaron resembling the physical appearance of a human-dragon hybrid, with white scales, gold horns, razor-sharp teeth and claws (that can cut through most substance known to humans and merpeople), a long tail and 2 wings growing from his back; for the purpose of flying at high speeds and altitudes.

In his merman form, Aaron has a bright blue tail.

Powers

 * Human-Merman Hybrid Physiology: As a result of both his human and merman heritage, Aaron possesses various inhuman feats; such as superhuman strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability, endurance, senses, etc., he is physically the most powerful of his siblings. Aaron's mystical powers also further greatly enhance his own natural physical attributes.
 * Superhuman Strength: Due to the combination of both his human and merman heritage, Aaron possesses far more strength than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, he can break metal chains, crush rock, stone and concrete relatively easily. He is also the strongest of his siblings. Aaron's strength rivals, if not surpasses that of even his grandfather, Triton; who is the strongest merman in all of Atlantica.
 * Superhuman Speed: Due to the combination of both his human and merman heritage, Aaron can move much faster than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, on both the land and in the water, he can move so fast, that he looks like blur, making it almost impossible for his opponents to see or keep up with him. He is also the fastest of his siblings. Aaron's speed surpasses that of even his mother, Ariel; who is the fastest mermaid in all of Atlantica.
 * Superhuman Reflexes: Due to the combination of both his human and merman heritage, Aaron can react far much faster than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Flexibility: Due to the combination of both his human and merman heritage, Aaron possesses far more flexibility than normal humans, merpeople, land creatures and aquatic/marine creatures. Aaron is also the most flexible of his siblings.
 * Superhuman Agility: Due to the combination of both his human and merman heritage, Aaron possesses far more agility than normal humans, merpeople, land creatures and aquatic/marine creatures. Aaron is also the most agile of his siblings.
 * Superhuman Mobility: Due to the combination of both his human and merman heritage, Aaron possesses far more mobility than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Jumping: Due to the combination of both his human and merman heritage, Aaron can jump much higher than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Leaping: Due to the combination of both his human and merman heritage, Aaron can lead much further than normal humans, merpeople, land creatures and aquatic/marine creatures.
 * Superhuman Durability: Due to the combination of both his human and merman heritage, Aaron possesses far more durability than normal humans, merpeople, land creatures and aquatic/marine creatures, as his skin, muscle and bone tissue, are several times denser, to the point that he can feel little to no pain; for example, when Aaron fell off a cliff that was at least several feet off the ground, he survived with barely any injuries, he is even able to withstand immense underwater pressures at over 21000 feet below sea level, if not greater.
 * Superhuman Endurance: Due to the combination of both his human and merman heritage, Aaron possesses far more endurance than normal humans, merpeople, land creatures and aquatic/marine creatures; for example, he can run, fight or swim in the water for long periods of time, even when he is seriously injured.
 * Superhuman Stamina: Due to the combination of both his human and merman heritage, Aaron possesses far more stamina than normal humans, merpeople, land creatures and aquatic/marine creatures; as he can run, fight or swim in the water for long periods of time.
 * Superhuman Senses: Due to the combination of both his human and merman heritage, Aaron possesses far more senses than normal humans, merpeople, land creatures and aquatic/marine creatures; allowing him to see, hear and smell better than any ordinary individual of his species.
 * Accelerated Healing Factor: Due to the combination of both his human and merman heritage, Aaron is able to heal much faster, more extensively and efficiently than normal humans, merpeople, land creatures and aquatic/marine creatures. He is able to regenerate damage cells, organs, burned skin, lost limbs, etc. He can heal from minor injuries in a matter of seconds, but it takes him a matter of minutes to heal from serious injuries, any and all injuries will heal rapidly and perfectly without leaving a trace of the injury; Aaron's accelerated healing factor is powerful to the point that it is impossible for him to become drunk or intoxicated.
 * Superhuman Immunity: Due to his accelerated healing factor; Aaron is immune to most, if not all types of diseases, illnesses, sickness, drugs, poisons, toxins, etc.
 * Underwater Breathing: Due to his merman heritage, Aaron is capable of breathing under water (regardless if he is in his human or merman form); a feat that even his older sister, Melody could not achieve.
 * Speed Swimming: Due to the combination of both his human and merman heritage, Aaron is capable of swimming at a much faster rate than normal humans, merpeople, land creatures and aquatic/marine creatures (regardless if he is in his human or merman form) in terms of undersea travel, or sea travel; for example, Aaron was able to get to King Triton's palace from Eric's kingdom in a matter of minutes, if not seconds, as well as getting from Denmark to Antarctica in a similar time fashion.
 * Thermoendurance: Due to his merman heritage, Aaron is highly resistant to extreme warm/cold temperatures and environments.
 * Rapid Adaptability: Due to his merman heritage, Aaron is capable of rapid adaptability; for example, when he was temporarily turned into a merman by Triton's trident, Aaron was able to learned how to swim in a few minutes, if not a few seconds, and move in the same timespan, as well as quickly learning about the merpeople customs. Aaron is also capable of mastering skills at a faster pace, that would take normal humans months or even years to learn; skills such as hand-to-hand combat, martial arts, swordsmanship, knife-fighting, knife-throwing, stick-fighting, archery, marksmanship, sorcery, healing, stealth, tactical abilities, etc., has only taken him days or weeks to learn.
 * Aquapathy: Due to his merman heritage, Aaron is capable of speaking with aquatic fauna.
 * Expert Sorcerer: Due to his years of study and practice under the tutelage of Emmanuel, Aaron has excelled, becoming an exceptionally powerful sorcerer, he is also the most powerful of his siblings, as member of the royal family of Atlantica; Aaron's mystical powers surpass that of most members of the Celestial Order, his powers are also greatly enhance whenever he utilizes the trident of Atlantica or the Sword of Atlantica.
 * Magic: Aaron knows several different types of magic spells; the power to create and control the elements of nature such as light, electricity, air, fire, lava, water, ice, snow and earth, other spells, like magnetic fields, force fields, chlorokinesis, healing spells, energy generation, telepathy, zoopathy, volukinesis, empathy, hypnosis, telekinesis, precognition, night vision, thermal vision, levitation/flight, teleportation, portal generation/portal manipulation, interdimensional travel, astral projection, illusion, time travel, chronokinesis, intangibility, invisibility, sound wave generation/manipulation, shapeshifting/metamorphosis, size manipulation, clothing spells, barrier spells, etc. However, Aaron does not always have to verbal cast these types of magic spells, as he just has to think of the spell and can cast it relatively easily; making him one of the most powerful magic users on the entire planet. Aaron can also cast 3 or 5 magic spells in rapid succession, with little effort.
 * Light Generation: Aaron can generate, create and project bright golden photons of light, particularly starlight from both his hands or his entire body.
 * Photokinesis: Aaron can manipulate photons of light, particularly starlight; as he utilizes it for defensive or offensive purposes.
 * Electrogenesis: Aaron can generate, create and project bright golden electricity, particularly lightning from both his hands or his entire body.
 * Electrokinesis: Aaron can manipulate electricity, particularly lightning; as he utilizes it for defensive or offensive purposes.
 * Air Generation: Aaron can generate, create and project air, particularly gale-force from both his hands or his entire body.
 * Aerokinesis: Aaron can manipulate air, particularly gale-force; as he utilizes it for defensive or offensive purposes.
 * Pyrogenesis: Aaron can generate, create and project bright golden fire from both his hands or his entire body.
 * Pyrokinesis: Aaron can manipulate fire; he utilizes it for defensive or offensive purposes.
 * Lava Generation: Aaron can generate, create and project bright golden lava from both his hands.
 * Magmakinesis: Aaron can manipulate lava; as he utilizes it for defensive or offensive purposes.
 * Hydrogenesis Aaron can generate, create and project water from both his hands.
 * Aquakinesis: Due to his merman heritage, Aaron can manipulate water, his aquakinesis becomes even more lethal when he combines it with his magic; as he utilizes it for defensive or offensive purposes.
 * Cryogenesis: Aaron can generate, create and project sub-freezing temperatures, particularly ice from both his hands.
 * Cryokinesis: Aaron can manipulate sub-freezing temperatures, particularly ice; as he utilizes it for defensive or offensive purposes.
 * Frigogenesis: Aaron can generate, create and project a blizzard storm, particularly snow from both his hands.
 * Frigokinesis: Aaron can manipulate a blizzard storm, particularly snow; as he utilizes it for defensive or offensive purposes.
 * Atmogenesis: Aaron can generate, create and project all aspects of the weather.
 * Atmokinesis: Aaron can manipulate the weather; as he utilizes it for defensive or offensive purposes.
 * Geogenesis: Aaron can generate, create and project earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals.
 * Geokinesis: Aaron can manipulate earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals; as he utilizes it for defensive or offensive purposes.
 * Magnetism Generation: Aaron can generate, create and project powerful magnetic fields from both his hands or his entire body.
 * Magnetokinesis: Aaron can manipulate powerful magnetic fields, allowing him to control metal or any magnetic objects; as he utilizes it for defensive or offensive purposes.
 * Flyrogenesis: Aaron can generate, create and project bright golden powerful force fields from both his hands or his entire body; that can block or deflect physical and mystical attacks. How long he can maintain his force fields is dependant on his energy state at the time as well as the strength or intensity of his opponent(s) attack. There are also certain magical weapons that can penetrate or bypass Justin's force fields, despite them being comprised of pure energy.
 * Flyrokinesis: Aaron can manipulate powerful force fields; as he utilizes it for defensive purposes.
 * Chlorokinesis: Aaron can manipulate plant life.
 * Healing: Whenever Aaron utilizes his healing powers to heal/regenerate/cure other individuals from their injuries/infections, such as, damage cells, organs, burned skin, broken bones, lost limbs, diseases, illnesses, sickness, poisons, toxins, etc. (regardless if they are very serious or not, as well as irreversible/incurable by normal means) his hands will glow in a faint golden light and after having approached the wound or infection, it will heal completely, leaving no visible sign or trace of injuries. The more serious the injury is, the longer this healing process will take. He can heal himself as well, allowing his accelerated healing factor to heal at a much faster rate than normally possible. Aaron can also heal other individuals who are blind, deaf or nerve dead (regardless if it is permanent or temporary) restoring their senses.
 * Energy Generation: Aaron can generate, create and project various kinds of bright golden energy from both his hands or his entire body; he is able to create one or several energy clones that not only resemble him in physical appearance, but also contain his memories, personality, powers and abilities. This is how Aaron has managed to travel the world in secret, without anyone noticing that he was missing from his nation (as his exploits as a wizard sometimes keeps him away from his home, for long periods of time). Anything that his clone(s) experience, will permanently become part of his original memories. When they dissipate by themselves of their own free will, such as when Aaron (secretly) returns home from one of his exploits, are destroy by something or someone else, or are reabsorbed by Aaron, the newly acquired memories slowly diffuse into his consciousness and become part of his own - this is how he has managed to successfully avoid people from becoming suspicious should he not recall any events that happened while he was in his own nation.
 * Ergokinesis: Aaron can manipulate various kinds of energy.
 * Energy Absorption: Aaron can absorb various kinds of energy.
 * Energy Blasts: Aaron can generate bright golden energy from both his hands, and can harness it to create energy blasts. Aaron can also project energy blasts, orbs, waves and bolts, by projecting his own psionic and kinetic energy, or gathering particles, molecules and physical forces into a contained space, allowing him to either blow, destroy, push/pull or direct his hits at his opponents.
 * Energy Beam: Aaron can generate, create and project bright golden powerful energy beams from both his hands; that can injure, kill, temporarily incapacitate or knockout his opponents.
 * Telepathy: Aaron is able to telepathically communicate with others, over vast distances. He is also able to read other's minds, sense there presence or project his thoughts into other individuals; whenever Aaron utilizes this ability, his eyes glow bright golden.
 * Zoopathy: Aaron can telepathically read, communicate or control the minds of other animals (regardless if they are land creatures or aquatic/marine creatures) to do his bidding; whenever Aaron utilizes this ability, his eyes glow bright golden.
 * Volukinesis: Aaron is able to telepathically read, communicate or control the minds of other insects to do his bidding; whenever Aaron utilizes this ability, his eyes glow bright golden.
 * Empathy: Aaron can perceive, sense, understand, influence or manipulate other individuals' emotions.
 * Hypnosis: Aaron can control the minds of other individuals to do his bidding, he can also alter or erase there memories, by looking straight at them, however, he does not always have to make direct eye contact at them, in terms of mind control, when succesfully implemented - the susceptible individuals come out of their hypnotic state with time or upon Aaron's release and will not remember anything except the last thing they were doing just before they were hypnotized; whenever Aaron utilizes this ability, his eyes glow bright golden.
 * Telekinesis: Aaron can telekinetically move objects or his opponents without physically touching them; as he utilizes it for defensive or offensive purposes. He can also affect and control molecules and particles, as well as physical forces such as kinetic energy, friction, pressure, density, state of matter, gravity pressure, vectors, etc). Aaron's telekinetically energy is a visible golden color, that can only be seen by other magic users; unless Aaron chooses to purposely make his telekinetically energy visible to other non-magic users.
 * Precognition: Aaron can see visions of the past, the present and the future respectively in his own mind. However, like all wizards, his visions are not always clear.
 * Night Vision: Aaron can see clearly in the dark, even under water, making it impossible for his opponents to sneak up on him in dark areas; unless they are magic users who can become invisible.
 * Thermal Vision: Aaron can see thermal signatures, even under water, making it impossible for his opponents to hide from him in dark areas; unless they are magic users who can conceal their body temperatures from Aaron's sight.
 * Levitation: Aaron can levitate, hover, and fly in the air even without the presence of air. Aaron can travel through the sky at amazing speeds of Mach 23, if not greater, he can also greatly lessen the impact of falling from great height by effortlessly reducing his speed.
 * Teleportation: Aaron can teleport to any location at great distances, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds, he can also teleport any individual with him; as long as he maintains physical contact with them.
 * Portal Generation: Aaron can generate, create and project bright golden portals to any location he desires, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds. He can even transport a large group of individuals to different locations without the need to maintains physical contact with them.
 * Portal Manipulation: Aaron can manipulate portals.
 * Interdimensional Travel: Justin can teleport to any dimension; as he can get there in a matter of minutes, if not seconds.
 * Astral Projection: Aaron can project his astral spirit from his own body, his astral spirit can only be seen by other magic users; unless Aaron chooses to purposely make his astral spirit visible to other non-magic users.
 * Illusion: Aaron can project illusions, making his opponents see things that aren't really there; for the purpose of escaping or distraction.
 * Time travel: Aaron can travel back or forward through time at will; for example, when he was 13 years old, he (initially/accidentally) travel back in time twice, the first was around the time when his parents first met, as he prevented Flotsam and Jetsam from tipping over the boat that his were in, therefore Ariel became permanently human after receiving the kiss of true love from, the second was around the time when his older sister Melody was 8 months old, after Ariel used Eric's sword to cut the rope off a mast to save Melody from Morgana, Aaron prevented Morgana from escaping through a huge funnel, by nullify her magic with his power negation abilities, because Morgana never managed to escape the first time, Ariel and Melody never had a strained relationship, as he never forbid her daughter from going into the ocean as well as not telling her the reason why she was not allowed in the ocean. Despite the fact that he had (unknowingly) altered history twice, these events still lead up to Ursula, Flotsam and Jetsam's death, Morgana, Undertow, Cloak and Dagger's downfall respectively, as well as the fact that it did not erase Ariel or his siblings from existence or prevent them from being recruited into the Celestial Order. By the time Ariel became 15 years old, he has gain much better control over his time traveling ability, to the point that he can now travel travel back or forward through time at will.
 * Chronokinesis: Aaron can manipulate the timeline; as he can slow-down, speed-up, freeze, unfreeze or reverse time itself.
 * Intangibility: Aaron can phase through solid objects or other individuals.
 * Invisibility: Aaron can manipulate and reflect the light waves around himself, objects or other individuals; to become completely invisible.
 * Sonic Scream: Aaron can release hypersonically amplified sound waves through his vocal chords, that can injure, kill, temporarily incapacitate or knockout his opponents; whenever Aaron utilizes this ability, his scream makes a dragon-like sound or sometimes a whale-like sound.
 * Sound Wave Generation: Aaron can generate, create and project powerful sound waves.
 * Sonokinesis: Aaron can manipulate powerful sound waves; as he utilizes it for defensive or offensive purposes.
 * Power Negation: Aaron can temporarily nullify other magic-powered individuals' powers; however, it has no effect other magic users who are more powerful than he is.
 * Mystical Awareness: Aaron can sense the presence of other magic users; he can also sense how powerful they are.
 * Spiritual Awareness: Aaron can see and sense the presence of other spirits.
 * Temporal Awareness: Even if Aaron is not responsible for altered the timeline, he is still completely unaffected by it, as he still maintains his memories from the original timeline; for example, Aaron remembers that Ariel and Melody had a strained relationship in the original timeline; due to the threat of the sea witch Morgana at the time.
 * Magic Cloak: Aaron can conceal his presence from other magic users; he can conceal his body temperatures from other animals like snakes, who have the natural ability to see or sense thermal signatures. Aaron can also prevent other magic users from spying on him, unless he allows them to spy on him; similar to how Ursula and Morgana respectively spied on his family.
 * Shapeshifting/Metamorphosis: Aaron can shapeshift into any animal or insect at will (regardless of whether they are land creatures or aquatic/marine creatures) gaining their characteristics, attributes and abilities. He can also transform into a humanoid white dragon, resembling the physical appearance of a human-dragon hybrid, he still maintains complete control and awareness of all his actions, even when he is in his animal, insect or hybrid forms. Aaron can even transform between his human and merman forms relatively easily; without the need for utilizing the Trident of Atlantica or the Sword of Atlantica's powers to elicit the transformation. Transforming into very large animals or into his hybrid forms; further greatly enhances Aaron's physical attributes. He can change the color of his hair, eyes and skin.
 * Size Manipulation: Aaron can increase or decrease his own size or the size of others while preserving body proportion; becoming as large as a dragon and as small as an insect. When Aaron becomes the size of an insect, he still maintains the strength, speed, agility, durability and other physical attributes of his human size, however, when he is the size of a dragon, his physical attributes are further greatly enhance.

Abilities

 * Dancing: Aaron is an excellent dancer; a talent that he has inherited from both of his parents, Ariel and Eric respectively.
 * Singing: Aaron is an excellent singer; a talent that he has inherited from both of his parents, Ariel and Eric respectively.
 * Expert Swordsman: Due to his years of training under the tutelage of Eric and Emmanuel respectively, Aaron is a highly skilled swordsman, his swordsmanship skills are to the point that he can take on several highly skilled swordsmen/swordswomen all by himself, relatively easily. Aaron's fighting style is a combination of offense, defense, counter, pure brute strength, speed, agility and amazing precision; to the point that he can overwhelm most of his opponents.
 * Expert Hand-To-Hand Combatant/Martial Artist: Due to his years of training under the tutelage of Emmanuel, Aaron is a highly skilled hand-to-hand combatant and martial artist; his skills in and-to-hand combat and martial arts are to the point that he can take on several highly skilled opponents (regardless if they are armed or not) all by himself, with little effort. Stephan's fighting style is a combination of Wing Chun, Systema, Taekwondo, Capoeira, Kali, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Karate, Krav Maga, Silat, Wrestling, Sambo, Jeet Kune Do, pure brute strength and solid defense.
 * Expert Archer: Due to his years of training under the tutelage of Emmanuel, Aaron is a highly skilled archer, as he can hit his targets from great distances; his skills in archery are to the point that she can shoot several opponents in rapid succession (regardless if they are moving or not) even at close-range, with little effort; even though he rarely utilizes a bow and arrow.
 * Expert Marksman/Firearms: Due to his years of training under the tutelage of Emmanuel, Aaron is a highly skilled marksman, as he can hit his targets from great distances; his marksmanship skills are to the point that she can shoot several opponents in rapid succession (regardless if they are moving or not) even at close-range, with little effort; even though he rarely utilizes a gun or crossbow. Aaron is also highly proficient in the use of various other types of firearms.
 * Expert Stick Fighter: Due to his years of training under the tutelage of Emmanuel, Aaron is a highly skilled stick fighter, his stick fighting skills are to the point that he can take on several highly skilled stick fighters all by himself, relatively easily; even though he rarely utilizes a quarterstaff or bo-staff.
 * Expert Sailor: Aaron is an excellent sailor; a talent that he has inherited from his father, Eric.
 * Expert Swimmer: Due to him being half-merman, Aaron is a highly skilled swimmer.
 * High-Level Intellect/Expert Tactician/Leader: Aaron is amazingly intelligent and wise for his age; as the leader of the Celestial Order. His intelligence and wisdom rivals that of even Emmanuel, Barnabas, Nestor, Catherine, William, Cornelius and Malachai respectively. As the prince/future king of Denmark, Aaron is a highly skilled tactician and a very capable leader.
 * Expert of Deception: Since the age of 5 (after he was recruited into the Celestial Order; despite having an honest nature) Aaron has developed the art of deception, effectively convincing all that he is not a sea wizard for years through various carefully designed ruses and by putting up a façade that he is nothing more than a cheerful, carefree and laid-back individual.
 * Eidetic Memory: Aaron has a perfect memory, as he is able to remember everything he sees and reads; for example, he remembers the day he was recruited into the Celestial Order and when he became Emmanuel's apprentice, despite the fact that it has been 10 years (as he was 5 years old at the time). He also remembered the exact details of the Celestial Order's insignia; the symbol of an eagle and a dolphin.
 * Medical knowledge: Throughout his exploits as a sea wizard, Aaron has gained vast knowledge on medicine, healing and human anatomy.
 * Knowledge of Magic: Throughout his exploits as a sea wizard, Aaron has gained vast knowledge of magical world's culture and religion; such as magic, magical objects and mystical lore. Aaron's medical knowledge rivals that of even Emmanuel, Barnabas, Nestor, Catherine, William, Cornelius and Malachai respectively.
 * Stealth: Since the age of 5 (after he was recruited into the Celestial Order) Aaron has develop the art of stealth (even without his magic) as he can sneak in and out of most guarded building(s) without being detected, follow his target(s) for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.
 * Multilingual: Aaron is capable of fluently speaking English, Danish, Swedish, Norwegian, German, Russian, Cantonese, Chinese, Mandarin, Japanese, Spanish, Tibetan, Arabic, French, Italian and Latin. Throughout his exploits as a wizard, he has gained the ability to speak them at a native level as well.
 * Voice Mimicry: Through his adventures as a wizard, Aaron can disguise his voice relatively easily into a deep and garbled nature. He can also change his voice into a deep, low growl for the purpose of intimidating his opponents and is also capable of mimicking other individuals' voices, such as Triton, Ariel, Melody, Sebastian, etc.

Weaknesses

 * Decapitation: Despite his accelerated healing factor, if Aaron's head is cut off from his body, he will permanently be killed, however, due to his skin, muscle and bone tissue, being several times denser then normal humans, merpeople, land creatures and aquatic/marine creatures; this would be extremely difficult to achieve.
 * Limited Telepathy: Aaron cannot read the minds or sense the presence of other magic users; if they are more powerful than he is.
 * Limited Healing Powers: Despite his healing powers, it is impossible for Aaron to bring someone back from the dead.
 * Limited Hypnotic Powers: Aaron's hypnotic powers do not last very long on individuals who have very strong wills, he also cannot control the minds, alter or erase the memories of other magic users; due to them being protected by their magic.
 * Limited Animal Control: Although Aaron can control the minds of other animals, his powers have no effect on dragons and sea dragons respectively; due to them being immensely powerful magical creatures.
 * Limited Replication: Although Aaron can shapeshift into any individual or magical creature he chooses, he can not copy any of there powers or memories; due to the fact that he does not possess any of these said powers or memories.

Weapons and Equipment
Aaron's valued weapon and possession is his sword and armor that are all made out of a rare metal alloy known as Gallium. He also has robes that are made out of a rare fabric known as Thorium (the equivalent of "Gallium").
 * Sword of Atlantica: Aaron utilizes a golden magic Shield as his main weapon of choice; for defensive purposes.
 * Gallium Shield: Aaron utilizes a golden magic sword as his second weapon of choice; for defensive or offensive purposes.
 * Gallium Armor: Aaron wears white/gold magic combat armor to protect himself from his enemies in battle; it is similar in appearance to a royal knight's armor.
 * Gallium Helmet: Aaron wears a white magic helmet to hide his identity from his enemies. This lets Aaron effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows, it is similar in appearance to a royal knight's helmet; it's magic also prevent anyone (except for Aaron himself) from removing the helmet from it's master.
 * Thorium Robes: Aaron occasionally wears white/gold magic robes to protect himself from his enemies in battle; it is similar in appearance to shaolin style warrior monk robes.
 * Thorium Mask: Aaron occasionally wears a gold magic domino mask to hide his identity from his enemies. This lets Stephan effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows; It's magic also prevent anyone (except for Stephan himself) from removing the mask from it's master.

Eric
Eric is Aaron's father.

Since childhood Aaron has always been very close to his father (as Eric's eldest son, albeit his second child; he is the crown-prince, first in line to inherit his father's throne). As Eric did not discourage his love for the ocean as much as Ariel (which she did due to the lurking presence of the evil sea witch, Morgana, at the time) he is much closer to his father than his mother.

Aaron hated the fact that he had to (secretly) repeatedly break his father's trust by going against his most stern rule; that he and his siblings were not allowed to go anywhere near the ocean (unbeknown to him at the time that this rule was enforced so ernestly due to the threat of the sea witch Morgana). However, Aaron had no choice, as it was a requirement of his wizard training to travel the world in secrecy. He also hated the fact that he was to also keep his status as a wizard and his associated magical abilities a secret from Eric, though once again it was not his choice to make as this was not his secret to tell.

Aaron's relationship with his father never changed nor did its strength falter; even when his relationship with Ariel transiently became cold, strained and distant upon discovering his half-merman identity and that his beloved mother was in reality a pure-blood mermaid and a princess of the kingdom of Atlantica.

Ariel
Ariel is Aaron's mother.

Since childhood Aaron had always been very close to his mother (although he was more inclined towards his father; Eric) because Ariel discouraged his love and fascination for the ocean most ardently (Aaron thus bore a strained relationship with his mother) albeit far less than that of his older sister, Melody, at the time. He was far more patient with his mother, regarding why he was prohibited from any access to the ocean as well as Ariel having provided no explanation as to this stringent rule.

Three days before Melody's 12th birthday party, Aaron learned the truth from his mentor, Emmanuel; that the reason he could understand and communicate with aquatic/marine creatures, as well as his deep-seated love of the sea, was because he is half-merman and that his beloved mother is a pure-blood mermaid and a princess of the kingdom of Atlantica. Enraged at his mother's decision to hide Aaron's true heritage and in discovering that his life had been a lie, Aaron initially felt a bitter resentment towards his mother for lying to him and more so for not trusting him with the truth.

When Melody ran away because of their mother, he became even more angry and resentful towards Ariel, even after Morgana's downfall and upon learning that his mother had only been trying her utmost to protect him and the rest of his siblings from the sea witch Morgana and her evil intent lest she were to be found and dealt with once-and-for all, Aaron did not forgive Ariel for her lies and deception as quickly as Melody did and instead remained cold, bitter and distant towards Ariel for many months before finally for giving her.

Melody
Melody is Aaron's older sister.

Since childhood Aaron and Melody have always been very close; they both loved the ocean, swimming, exploring and treasure hunting, they were kindred in this love as well as their joint resentment and strained relationship with their mother at the time, as they were both deeply frustrated over the fact that they not only were not allowed in the ocean wihtout any given reason. They also shared each other's secrets. Despite the fact that Aaron was aware that Melody was (secretly) swimming in the ocean, but not allowed to do so at the time; he never told his parents about this, as he didn't want to ruin Melody's joy and happiness.

Three days before Melody's 12th birthday party, Aaron learned the truth from his mentor Emmanuel; that the reason he and his siblings could understand and communicate with aquatic/marine creatures, as well as having a deep-seated love for the sea, was because he and the rest of his siblings were, in fact, half-merpeople and that their beloved mother was a pure-blood mermaid and a princess of the kingdom of Atlantica. Enraged at his mother's decision to hide thier true heritage and in discovering that their lives had been a lie, Aaron initially felt a bitter resentment towards his mother for lying to him and his siblings, and more so for not trusting them with the truth.

Aaron did not immediately tell Melody of his discovery; as he was still processing the truth. He was horrified, when his sister was humiliated at her birthday party, because of her talking to Sebastian to make sure he was okay, after Sebastian had unintentionally destroyed her birthday cake, had lead to the guests laughing and ridiculing her her because of this. Later, when Melody ran away from home to discover why a Seashell locket has her name on it, after their mother had refused to tell her the truth; and knowing that Ariel was responsible, Aaron blamed their mother for his sister running away, as it could have been avoided had the truth been revealed sooner. Aaron also realized his own mistake in witholding the truth from his sister regarding their mer-heritage when he first discovered it - albeit that he was still processing the magnitude of the information himself.

After Morgana's downfall, upon learning that Morgana almost took over the entire ocean because of Melody, he was not angry at his sister at all (as he knew she was unaware of her mermaid heritage and so unequipped to respond rationally at the time (instead - the person he truly blamed was their mother - once again for having hidden the truth).

Aaron does, at times, become annoyed by Melody's impulsiveness and recklessness but never to the point of having a strained relationship or getting into an argument with each other; as brother and sister are very close.

Trivia

 * Aaron is 1 year younger then his older sister Melody; as he was born 1 month before Melody's 1th birthday party.
 * Aaron's (along with his other siblings, Justin, Stephan, Diana, Rachel and Marina) physical attributes; such as strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability and endurance, surpasses that of normal humans, merpeople, land creatures and aquatic/marine creatures (this is due to him having the combined physical attributes of both humans and merpeople alike); his speed swimming abilities also surpass that of even his mother, Ariel (regardless if Justin is in his human or merman form).
 * The reason why Aaron (along with his other siblings, Justin, Stephan, Diana, Rachel and Marina) possesses magic powers, is because his mother, Ariel was once a sea witch, even though she had altered history, such that she was no longer a sea witch, Ariel still retains some of that latent mystical energy; that was passed onto her son, Aaron, enhancing his natural abilities.
 * Aaron's mystical aura is bright golden, his eyes also glow golden whenever he powers up or utilizes his hypnotic or telepathic powers, his mystical aura and glowing eyes can only be seen by other magic users; unless Aaron chooses to purposely make them visible to other non-magic users.
 * Out of all his siblings; Aaron is the most calm, level-headed, patient, serious and mature.