Vink

Vincent "Vink" a recurring character of Disney's The Little Merman franchise; an animated television spin-off series based on Disney's The Little Mermaid franchise. Vink is also the son of Emmanuel and Catherine, the older brother of Anselm, the best friend of Aaron and the boyfriend of Diana.

Biography
TBA

Personality
TBA

Physical appearance
TBA

Powers

 * Merman Physiology: As a result of his merman heritage, Vink possesses various inhuman feats; such as superhuman strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability, endurance, senses, etc. Vink's physical attributes is above that of normal humans and merpeople.
 * Superhuman Strength: As a merman, Vink possesses far more strength than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman endurance even in his human form. He retains his superhuman strength even in his human form.
 * Superhuman Speed: As a merman, Emmanuel can move much faster than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman speed even in his human form. He retains his superhuman speed even in his human form.
 * Superhuman Reflexes: As a merman heritage, Vink can react much faster than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman reflexes even in his human form.
 * Superhuman Flexibility: As a merman, Vink possesses far more flexibility than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman flexibility even in his human form.
 * Superhuman Agility: As a merman, Vink possesses far more agility than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman agility even in his human form.
 * Superhuman Mobility: As a merman, Vink possesses far more mobility than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman mobility even in his human form.
 * Superhuman Jumping: As a merman, Vink can jump much higher than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman jumping even in his human form.
 * Superhuman Leaping: As a merman, Vink can lead much further than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman leaping even in his human form.
 * Superhuman Durability: As a merman, Vink possesses far more durability than normal humans, merpeople, even certain land creatures and aquatic/marine creatures, as his skin, muscle and bone tissue, are several times denser; to the point that he can feel little to no pain. He retains his superhuman durability even in his human form.
 * Superhuman Endurance: As a merman, Vink possesses far more endurance than normal humans, merpeople, even certain land creatures and aquatic/marine creatures; for example, when he fell off a cliff that was at least several feet off the ground, he survived with barely any injuries. He retains his superhuman endurance even in his human form.
 * Superhuman Stamina: As a merman, Emmanuel possesses far more stamina than normal humans, merpeople, even certain land creatures and aquatic/marine creatures; as he can run, fight or swim in the water for long periods of time. He retains his superhuman endurance even in his human form.
 * Superhuman Senses: As a merman, Vink possesses far more senses than normal humans, merpeople, even certain land creatures and aquatic/marine creatures; allowing him to see, hear and smell better than any ordinary individual of his species. He retains his superhuman senses even in his human form.
 * Accelerated Healing Factor: Due to his magic, Vink is able to heal much faster, more extensively and efficiently than normal humans, merpeople, land creatures and aquatic/marine creatures. He is able to regenerate damage cells, organs, burned skin, lost limbs, etc. He can heal from minor injuries in a matter of seconds, but it takes him a matter of minutes to heal from serious injuries, any and all injuries will heal rapidly and perfectly without leaving a trace of the injury; Vink's accelerated healing factor is powerful to the point that it is impossible for him to become drunk or intoxicated.
 * Superhuman Immunity: Due to his accelerated healing factor; Vink is immune to most, if not all types of diseases, illnesses, sickness, drugs, poisons, toxins, etc.
 * Underwater Breathing: As a merman, Emmanuel is able to metabolize oxygen from the water, which negates the need to surface, though he is certainly more than capable of breathing on land. He does not retain the ability to breathe underwater well he is in his human form.
 * Speed Swimming: Vink is capable of swimming at a much faster rate than normal humans, merpeople, even certain land creatures and aquatic/marine creatures in terms of undersea travel, or sea travel; for example, Vink was able to get to King Triton's palace from Eric's kingdom in a few minutes, as well as getting from Denmark to Australia in a similar time fashion, like dolphins, Vink is also capable of leaping out of water at great heights.
 * Thermoendurance: As a merman, Vink is highly resistant to extreme warm/cold temperatures and environments.
 * Rapid Adaptability: As a merman, Vink is capable of rapid adaptability; for example, when he temporarily turned himself into a human, Vink was able to learned how to stand in a few minutes, and move in the same timespan, as well as quickly learning about the human customs. Vink is also capable of mastering skills at a faster pace, that would take normal humans months or even years to learn; skills such as hand-to-hand combat, martial arts, swordsmanship, knife-fighting, knife-throwing, stick-fighting, archery, marksmanship, sorcery, healing, stealth, tactical abilities, etc., has only taken him days or weeks to learn.
 * Aquapathy: As a merman, Vink is capable of speaking with aquatic fauna. He retains this ability even in his human form.
 * Master Sorcerer: Due to his years of study and practice, Vink has become an immensely powerful sorcerer, his mystical powers surpass that of most members of the Celestial Order, making him one of the world's most powerful sorcerers.
 * Magic: Vink knows several different types of magic spells; such power to create and control the elements of nature such as light, electricity, air, fire, lava, water, ice, snow, earth, other spells, like magnetism generation, magnetism manipulation, force-field generation, force-field manipulation, plant manipulation, healing, energy generation, energy manipulation, energy absorption, energy blasts, energy beam, telepathy, zoopathy, volukinesis, empathy, hypnosis, telekinesis, precognition, night vision, thermal vision, levitation/flight, teleportation, portal generation, portal manipulation, interdimensional travel, astral projection, illusion, time travel, time manipulation, intangibility, invisibility, sonic scream, sound wave generation, sound wave manipulation, power negation, power detection, shapeshifting/metamorphosis, size manipulation, clothing spells, barrier spells, etc. However, Emmanuel does not always have to verbal cast the magic spells, he just has to think of the spell and can cast it relatively easily; making him one of the most powerful magic users on the entire planet.
 * Light Generation: Vink can generate, create and project photons of light, particularly starlight from both his hands.
 * Photokinesis: Vink can manipulate photons of light, particularly starlight; as he utilizes it for defensive or offensive purposes.
 * Electrogenesis: Vink can generate, create and project electricity, particularly lightning from both his hands.
 * Electrokinesis: Vink can manipulate electricity, particularly lightning; as he utilizes it for defensive or offensive purposes.
 * Air Generation: Vink can generate, create and project air, particularly gale-force from both his hands.
 * Aerokinesis: Vink can manipulate air, particularly gale-force; as he utilizes it for defensive or offensive purposes.
 * Pyrogenesis: Vink can generate, create and project fire from both his hands.
 * Pyrokinesis: Vink can manipulate fire; he utilizes it for defensive or offensive purposes.
 * Lava Generation: Vink can generate, create and project lava from both his hands.
 * Magmakinesis: Vink can manipulate lava; as he utilizes it for defensive or offensive purposes.
 * Hydrogenesis Vink can generate, create and project water from both his hands.
 * Aquakinesis: As a merman, Emmanuel can manipulate water, his aquakinesis becomes even more lethal when he combines it with his magic; as he utilizes it for defensive or offensive purposes.
 * Cryogenesis: Vink can generate, create and project sub-freezing temperatures, particularly ice from both his hands.
 * Cryokinesis: Vink can manipulate sub-freezing temperatures, particularly ice; as he utilizes it for defensive or offensive purposes.
 * Frigogenesis: Vink can generate, create and project a blizzard storm, particularly snow from both his hands.
 * Frigokinesis: Vink can manipulate a blizzard storm, particularly snow; as he utilizes it for defensive or offensive purposes.
 * Geogenesis: Vink can generate, create and project earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals.
 * Geokinesis: Vink can manipulate earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals; as he utilizes it for defensive or offensive purposes.
 * Magnetism Generation: Vink can generate, create and project powerful magnetic fields.
 * Magnetokinesis: Vink can manipulate powerful magnetic fields, allowing him to control metal or any magnetic objects; as he utilizes it for defensive or offensive purposes.
 * Flyrogenesis: Vink can generate, create and project bright blue powerful force fields; that can block or deflect physical and mystical attacks. How long he can maintain his force fields is dependant on his energy state at the time as well as the strength or intensity of his opponent(s) attack. There are also certain magical weapons that can penetrate or bypass Vink's force fields, despite them being comprised of pure energy.
 * Flyrokinesis: Vink can manipulate powerful force fields; as he utilizes it for defensive purposes.
 * Chlorokinesis: Vink can manipulate plant life.
 * Healing: Whenever Vink utilizes his healing powers to heal/regenerate/cure other individuals from their injuries/infections, such as, damage cells, organs, burned skin, broken bones, lost limbs, diseases, illnesses, sickness, poisons, toxins, etc. (regardless if they are very serious or not, as well as irreversible/incurable by normal means) his hands will glow in a faint blue light and after having approached the wound or infection, it will heal completely, leaving no visible sign or trace of injuries. The more serious the injury is, the longer this healing process will take. He can heal himself as well, allowing his accelerated healing factor to heal at a much faster rate than normally possible. Vink can also heal other individuals who are blind, deaf or nerve dead (regardless if it is permanent or temporary) restoring their senses.
 * Energy Generation: Vink can generate, create and project various kinds of bright blue energy from both his hands or his entire body; he is able to create one or several energy clones that not only resemble him in physical appearance, but also contain his memories, personality, powers and abilities. This is how Vink has managed to travel the world in secret, without anyone noticing that he was missing from his nation (as his exploits as a sea wizard sometimes keeps him away from his home, for long periods of time). Anything that his clone(s) experience, will permanently become part of his original memories. When they dissipate by themselves of their own free will, such as when Vink (secretly) returns home from one of his exploits, are destroy by something or someone else, or are reabsorbed by Vink, the newly acquired memories slowly diffuse into his consciousness and become part of his own - this is how he has managed to successfully avoid people from becoming suspicious should he not recall any events that happened while he was in his own nation. Vink can also infuse his energy clone(s) with the elements of nature, such as fire, lightning and starlight, if they were to be destroyed by his opponents they would explode like a grenade, causing variable degrees of injury, depending on how much power of the elements he infused into his energy clones as they as generated, however, energy clones that are sometimes infused with starlight, would just simply (temporarily) blind his opponents with a blinding flash of light.
 * Ergokinesis: Vink can manipulate various kinds of energy.
 * Erogkinetic Absorption: Vink can absorb various kinds of energy.
 * Energy Blasts: Vink can generate bright blue energy from both his hands, and can harness it to create energy blasts. Vink can also project energy blasts, orbs, waves and bolts, by projecting his own psionic and kinetic energy, or gathering particles, molecules and physical forces into a contained space, allowing him to either blow, destroy, push/pull or direct his hits at his opponents.
 * Energy Beam: Vink can generate, create and project bright blue powerful energy beams from both his hands; that can injure, kill, temporarily incapacitate or knockout his opponents.
 * Telepathy: Vink is able to telepathically communicate with others, over vast distances. He is also able to read other's minds, sense there presence or project his thoughts into other individuals.
 * Zoopathy: Vink can telepathically read, communicate or control the minds of other animals (regardless if they are land creatures or aquatic/marine creatures) to do his bidding.
 * Volukinesis: Vink is able to telepathically read, communicate or control the minds of other insects to do his bidding.
 * Empathy: Vink can perceive, sense, understand, influence or manipulate other individuals' emotions.
 * Hypnosis: Vink can control the minds of other individuals to do his bidding, he can also alter or erase there memories, by looking straight at them, however, he does not always have to make direct eye contact at them, when succesfully implemented - the susceptible individuals come out of their hypnotic state with time or upon Vink's release and will not remember anything except the last thing they were doing just before they were hypnotized; whenever Vink utilizes this ability, his eyes glow bright blue.
 * Telekinesis: Vink can telekinetically move objects or his opponents without physically touching them; as he utilizes it for defensive or offensive purposes.
 * Precognition: Vink can see visions of the past, the present and the future respectively. However, like all sea wizards, his visions are not always clear.
 * Night Vision: Vink can see clearly in the dark, even under water, making it impossible for his opponents to sneak up on him in dark areas; unless they are magic users who can become invisible.
 * Thermal Vision: Vink can see thermal signatures, even under water, making it impossible for his opponents to hide from him in dark areas; unless they are magic users who can conceal their body temperatures from Vink's sight.
 * Levitation: Vink can levitate, hover, and fly in the air even without the presence of air. Vink can travel through the sky at amazing speeds of Mach 23, if not greater, he can also greatly lessen the impact of falling from great height by effortlessly reducing his speed.
 * Teleportation: Vink can teleport to any location at great distances, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds, he can also teleport any individual with him; as long as he maintains physical contact with them.
 * Portal Generation: Vink can generate, create and project portals to any location he desires, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds. He can even transport a large group of individuals to different locations without the need to maintains physical contact with them.
 * Portal Manipulation: Vink can manipulate portals.
 * Interdimensional Travel: Vink can teleport to any dimension; as he can get there in a matter of minutes, if not seconds.
 * Astral Projection: Vink can project his astral spirit from his own body, his astral spirit can only be seen by other magic users, although he Emmanuel can choose to make his astral spirit visible to non-magic users.
 * Illusion: Vink can project illusions, making his opponents see things that aren't really there; for the purpose of escaping or distraction.
 * Time travel: Vink can travel back or forward through time at will.
 * Chronokinesis: Vink can manipulate the timeline; as he can slow-down, speed-up, freeze, unfreeze or reverse time itself.
 * Intangibility: Vink can phase through solid objects or other individuals.
 * Invisibility: Vink can manipulate and reflect the light waves around himself, objects or other individuals; to become completely invisible.
 * Sonic Scream: Vink can release hypersonically amplified sound waves through his vocal chords, that can injure, kill, temporarily incapacitate or knockout his opponents; whenever Vink utilizes this ability, his scream makes a dolphin-like sound.
 * Sound Wave Generation: Vink can generate, create and project powerful sound waves.
 * Sonokinesis: Vink can manipulate powerful sound waves; as he utilizes it for defensive or offensive purposes.
 * Power Negation: Vink can temporarily nullify other magic-powered individuals' powers; however, it has no effect other magic users who are more powerful than he is.
 * Power Detection: Vink can sense the presence of other magic users; he can also sense how powerful they are.
 * Magic Cloak: Vink can conceal his presence from other magic users; he can conceal his body temperatures from other animals like snakes, who have the natural ability to see or sense thermal signatures. Vink can also prevent other magic users from spying on him, unless he allows them to spy on him; similar to how Ursula and Morgana respectively spied on the royal family of Atlantica.
 * Shapeshifting/Metamorphosis: Vink can shapeshift into any animal or insect at will (regardless of whether they are land creatures or aquatic/marine creatures) gaining their characteristics, attributes and abilities. He can also transform into a humanoid blue tiger shark, resembling the physical appearance of a human-tiger shark hybrid, he still maintains complete control and awareness of all his actions, even when he is in his animal, insect or hybrid forms. Vink can even transform between his human and merman forms relatively easily; without the need for utilizing the Trident of Atlantica's powers to elicit the transformation. Transforming into very large animals or into his hybrid forms; further greatly enhances Vink's physical attributes. He can change the color of his hair, eyes and skin.
 * Size Manipulation: Vink can increase or decrease his own size or the size of others while preserving body proportion; becoming as large as a dragon and as small as an insect. When Vink becomes the size of an insect, he still maintains the strength, speed, agility, durability and other physical attributes of his human size, however, when he is the size of a dragon, his physical attributes are further greatly enhance.

Abilities

 * Singing: Vink is an excellent singer.
 * Dancing: Vink is an excellent dancer.
 * Expert Swordsman: Due to his years of training, Emmanuel is a highly skilled swordsman, his swordsmanship skills are to the point that he can take on several highly skilled swordsmen/swordswomen all by himself, relatively easily, he is more than capable of utilizing dual swords in combat, even though he rarely utilizes two swords. Emmanuel's fighting style is a combination of offense, defense, counter, pure speed, agility and amazing precision; to the point that he can overwhelm most of his opponents.
 * Expert Hand-To-Hand Combatant/Martial Artist: Due to his years of training, Vink is a highly skilled hand-to-hand combatant and martial artist; his skills in and-to-hand combat and martial arts are to the point that he can take on several highly skilled opponents (regardless if they are armed or not) all by himself, with little effort. Vink's fighting style is a combination of Wing Chun, Systema, Taekwondo, Capoeira, Kali, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Karate, Krav Maga, Silat, Wrestling, Sambo, Jeet Kune Do, pure brute strength and solid defense.
 * Expert Marksman/Firearms: Due to his years of training, Vink is a highly skilled marksman, as he can hit his targets from great distances; his marksmanship skills are to the point that he can shoot several opponents without missing (regardless if they are moving or not) even at close-range, with little effort, even though he rarely utilizes a gun or crossbow.
 * Expert Archer: Due to her years of training, Vink is a highly skilled archer, as he can hit her targets from great distances; his skills in archery are to the point that he can shoot several opponents without missing (regardless if they are moving or not) even at close-range, with little effort, even though he rarely utilizes a bow and arrow.
 * Expert Stick Fighter: Due to her years of training, Vink is a highly skilled stick fighter, his stick fighting skills are to the point that he can take on several highly skilled stick fighters all by himself, relatively easily; even though he rarely utilizes a quarterstaff or a bo-staff.
 * Expert Swimmer: As a merman, Vink is a highly skilled swimmer.
 * High-Level Intellect/Expert Tactician/Leader: Vink is highly intelligent and wise for his age; as the son of Emmanuel and Catherine, Vink is a highly skilled tactician and a very capable leader.
 * Expert of Deception: Since the age of 5 (after he was recruited into the Celestial Order) Vink has developed the art of deception, effectively convincing all that he is not a sea wizard for years through various carefully designed ruses and by putting up a façade that he is nothing more than a coward.
 * Eidetic Memory: Vink has a perfect memory, as he is able to remember everything he sees and reads; for example, he remembers the day he was recruited into the Celestial Order and when he became Caroline's apprentice, despite the fact that it has been 10 years (as he was 5 years old at the time). He also remembered the exact details of the Celestial Order's insignia; the symbol of an eagle and a dolphin.
 * Medical knowledge: Throughout his exploits as a sea wizard, Vink has gained vast knowledge on medicine, healing and human anatomy.
 * Knowledge of Magic: Throughout his exploits as a sea wizard, Vink has gained vast knowledge of magical world's culture and religion; such as magic, magical objects and mystical lore.
 * Stealth: Since the age of 5 (after he was recruited into the Celestial Order) Vink has develop the art of stealth (even without his magic) as he can sneak in and out of most guarded building(s) without being detected, follow his target(s) for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.
 * Indomitable will/High Tolerance For Pain/Expert Survivalist: Vink is nearly fearless and almost never gives up under most situations. Due to his years of training, he has a high tolerance for pain; for example, when Catherine accidentally spilled tea on his right arm, he barely flinch. Vink has great survival skills, as he was taught how to survive on his own in the world by Caroline; as over the years, he has survived the most dangerous of missions that was given to him by the Celestial Order, coming out unscathed in most of these said missions.
 * Multilingual: Vink is capable of fluently speaking English, Danish, Swedish, Norwegian, German, Russian, Cantonese, Chinese, Mandarin, Japanese, Spanish, Tibetan, Arabic, French, Italian and Latin. Throughout his exploits as a wizard, he has gained the ability to speak them at a native level, effectively making Diana, his his future girlfriend believe he was actually Chinese when they first met in China; until he corrected Diana that he is not Chinese, as he just simply speak that language fluently. Vink is also capable of fluently speaking several other languages as well.
 * Voice Mimicry: Through his adventures as a sea wizard, Vink can disguise his voice relatively easily into a deep and garbled nature. He can also change his voice into a deep, low growl for the purpose of intimidating his opponents and is also capable of mimicking other individuals' voices, such as Aaron, Justin, Stephan, Diana, Rachel, Marina, etc. However, Vink utilizes this ability carefully, so as to avoid people from suspecting that he is a sea wizard.

Weaknesses

 * Oxygen: Vink cannot breathe underwater well he is in his human form; if he remains underwater for too long, he will lose consciousness and eventually drown.

Weapons and Equipment
Aaron's valued weapon and possession is his sword, shield and armor that are all made out of Aqua-Star metal alloy. He also has robes that are made out of Aqua-Sun fabric (the equivalent of "Aqua-Star").
 * Broadsword: Emmanuel utilizes a green magic broadsword as his main weapon of choice, for defensive or offensive purposes, Emmanuel's sword is razor-sharp to the point that it can cut through almost any substance known to humans and merpeople, it also possesses magical powers and abilities similar to the Trident of Atlantica, however, unlike the trident, it can only be utilized by an individual who is pure of heart; pure good.
 * Aqua-Star Shield: Emmanuel occasionally utilizes a green magic shield as his second weapon of choice; for defensive purposes.
 * Aqua-Star Armor: Emmanuel wears green/white magic combat armor to protect himself from his enemies in battle; it is based on royal knight armor.
 * Aqua-Star Helmet: Emmanuel wears a light green magic helmet to hide his identity from his enemies. This lets Emmanuel effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows, it is similar in appearance to a royal knight helmet; it's magic also prevent anyone (except for Emmanuel himself) from removing the helmet from it's master.
 * Aqua-Sun Robes: Emmanuel occasionally wears green/white magic robes to protect himself from his enemies in battle; it is based on the robes worn by the other members of the Celestial Order.
 * Aqua-Sun Mask: Emmanuel occasionally wears a dark green magic domino mask to hide his identity from his enemies. This lets Emmanuel effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows; It's magic also prevent anyone (except for Emmanuel himself) from removing the mask from it's master.