Emmanuel

Emmanuel a recurring character of Disney's The Little Merman franchise; an animated television spin-off series based on Disney's The Little Mermaid franchise. Emmanuel is also a merman, the leader of the Celestial Order and Aaron's mentor.

Biography
Emmanuel was born in the South Pacific Ocean of Australia, to his parents, Aiolos and Aurora, unlike most merpeople at the time, he did not believe that all humans were bad, as he even fascinated by the human world, albeit never to the point of being obsessive.

When Emmanuel was 10 years old his latent mystical powers had awoken, not long after that he was (secretly) recruited into the Celestial Order, as he was perceived to have the potential to become the world's most powerful sea wizard. By becoming the apprentice of Zexal, the then-leader of the Celestial Order, he would be trained to harness his unique abilities and so become the finest and most powerful sea wizard in the history of the Order.

Emmanuel rose through the ranks eventually becoming the leader of the Celestial Order himself, succeeding his former mentor Zexal, he also became close friends with his fellow sorcerers Barnabas, Nestor, William, Cornelius, Malachai and Catherine (the latter who became his wife and the mother of their sons, Vink and Anselm).

At some point in his life, Emmanuel became the mental of Aaron, the son of king Eric and queen Ariel, who Emmanuel perceived to have the potential to surpass him in terms of raw mystical power, he also served as a father-figure to the young prince, becoming close friends with his apprentice.

Personality
Emmanuel is kind, caring, highly intelligent, wise, patient, calculating, calm, level-headed and mutual, due to his calm and level-headed traits, he rarely loses his temper, he is also wary around strangers or other individuals he does not trust for good reason.

Despite his status as a sea wizard and the leader Celestial Order, Emmanuel is very selfless, polite, humble, modest, respectful and well mannered, he has a strong sense of justice, honor and good morals, Emmanuel is not only capable of acknowledging his mistakes, but he also capable of learned from them as well, he also feels guilt and remorse for his actions, especially if they are not justified.

Physical appearance
Emmanuel has fair skin, slightly long light brown hair, and cyan blue eyes; his eyes become bright green whenever he powers up or utilizes his hypnotic or telepathic/zoopathy/volukinesis powers.

In his human form, Emmanuel's primary mode of dress is a green, short sleeved collared shirt, blue trousers with a white sash, and black boots whose tops are folded over to reveal a lighter blue inner lining. His shirt collar is open to the point that it reveals his clavicles.

In his merman form, Emmanuel has a bright green tail.

Powers

 * Merman Physiology: As a result of his merman heritage, Emmanuel possesses various inhuman feats; such as superhuman strength, speed, reflexes, flexibility, agility, mobility, jumping, leaping, durability, endurance, senses, etc. Emmanuel's mystical powers also further greatly enhance his own natural physical attributes.
 * Superhuman Strength: As a merman, Emmanuel possesses far more strength than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman strength even in his human form. Transforming into very large animals or into his hybrid forms; further greatly enhances Emmanuel's strength.
 * Superhuman Speed: As a merman, Emmanuel can move much faster than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman speed even in his human form.
 * Superhuman Reflexes: As a merman heritage, Emmanuel can react much faster than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman reflexes even in his human form.
 * Superhuman Flexibility: As a merman, Emmanuel possesses far more flexibility than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman flexibility even in his human form.
 * Superhuman Agility: As a merman, Emmanuel possesses far more agility than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman agility even in his human form.
 * Superhuman Mobility: As a merman, Emmanuel possesses far more mobility than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman mobility even in his human form.
 * Superhuman Jumping: As a merman, Emmanuel can jump much higher than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman jumping even in his human form.
 * Superhuman Leaping: As a merman, Emmanuel can lead much further than normal humans, merpeople, even certain land creatures and aquatic/marine creatures. He retains his superhuman leaping even in his human form.
 * Superhuman Durability: As a merman, Emmanuel possesses far more durability than normal humans, merpeople, even certain land creatures and aquatic/marine creatures, as his skin, muscle and bone tissue, are several times denser, to the point that he can feel little to no pain; for example, when he fell off a cliff that was at least several feet off the ground, he survived with barely any injuries. He retains his superhuman durability even in his human form.
 * Superhuman Endurance: As a merman, Emmanuel possesses far more endurance than normal humans, merpeople, even certain land creatures and aquatic/marine creatures.
 * Superhuman Stamina: As a merman, Emmanuel possesses far more stamina than normal humans, merpeople, even certain land creatures and aquatic/marine creatures; as he can run, fight or swim in the water for long periods of time. He retains his superhuman stamina even in his human form.
 * Superhuman Senses: As a merman, Emmanuel possesses far more senses than normal humans, merpeople, even certain land creatures and aquatic/marine creatures; allowing him to see, hear and smell better than any ordinary individual of his species. He retains his superhuman senses even in his human form.
 * Accelerated Healing Factor: Due to his magic, Emmanuel is able to heal much faster, more extensively and efficiently than normal humans, merpeople, land creatures and aquatic/marine creatures. He is able to regenerate damage cells, organs, burned skin, lost limbs, etc. He can heal from minor injuries in a matter of seconds, but it takes him a matter of minutes to heal from serious injuries, any and all injuries will heal rapidly and perfectly without leaving a trace of the injury; Emmanuel's accelerated healing factor is powerful to the point that it is impossible for him to become drunk or intoxicated.
 * Superhuman Immunity: Due to his accelerated healing factor; Emmanuel is immune to most, if not all types of diseases, illnesses, sickness, drugs, poisons, toxins, etc.
 * Underwater Breathing: As a merman, Emmanuel is able to metabolize oxygen from the water, which negates the need to surface, though he is certainly more than capable of breathing on land. He does not retain the ability to breathe underwater well he is in his human form.
 * Speed Swimming: As a merman, Emmanuel is capable of swimming at a much faster rate than normal humans, merpeople, even certain land creatures and aquatic/marine creatures in terms of undersea travel, or sea travel; for example, Emmanuel was able to get to King Triton's palace from Eric's kingdom in a few minutes, as well as getting from Denmark to Australia in a similar time fashion.
 * Thermoendurance: As a merman, Emmanuel is highly resistant to extreme warm/cold temperatures and environments.
 * Rapid Adaptability: As a merman, Emmanuel is capable of rapid adaptability; for example, when he temporarily turned himself into a human, Emmanuel was able to learned how to stand in a few minutes, and move in the same timespan, as well as quickly learning about the human customs. Emmanuel is also capable of mastering skills at a faster pace, that would take normal humans months or even years to learn; skills such as hand-to-hand combat, martial arts, swordsmanship, knife-fighting, knife-throwing, stick-fighting, archery, marksmanship, sorcery, healing, stealth, tactical abilities, etc., as it has only taken him days or weeks to learn.
 * Aquapathy: As a merman, Emmanuel is capable of speaking with aquatic fauna. He retains this ability even in his human form.
 * Master Sorcerer: Due to his years of study and practice under the tutelage of Zexal, Emmanuel has become an immensely powerful sorcerer, his mystical powers surpass that of all members of the Celestial Order, making him the world's most sorcerer. However, according to Emmanuel himself; his apprentice Aaron has the potential to surpass him in terms of raw power.
 * Magic: Emmanuel knows several different types of magic spells; the power to create and control the elements of nature such as light, electricity, air, fire, lava, water, ice, snow and earth, other spells, like magnetic fields, force fields, chlorokinesis, healing spells, energy generation, telepathy, zoopathy, volukinesis, empathy, hypnosis, telekinesis, precognition, night vision, thermal vision, levitation/flight, teleportation, portal generation/portal manipulation, interdimensional travel, astral projection, illusion, time travel, chronokinesis, intangibility, invisibility, sound wave generation, shapeshifting/metamorphosis, size manipulation, clothing spells, barrier spells, etc. However, Emmanuel does not always have to verbal cast these types of magic spells, as he just has to think of the spell and can cast it relatively easily; making him the most powerful magic user on the entire planet. Emmanuel can also cast 3 or 5 magic spells in rapid succession, with little effort.
 * Light Generation: Emmanuel can generate, create and project bright green photons of light, particularly starlight from both his hands or his entire body.
 * Photokinesis: Emmanuel can manipulate photons of light, particularly starlight; as he utilizes it for defensive or offensive purposes.
 * Electrogenesis: Emmanuel can generate, create and project bright green electricity, particularly lightning from both his hands or his entire body.
 * Electrokinesis: Emmanuel can manipulate electricity, particularly lightning; as he utilizes it for defensive or offensive purposes.
 * Air Generation: Emmanuel can generate, create and project air, particularly gale-force from both his hands or his entire body.
 * Aerokinesis: Emmanuel can manipulate air, particularly gale-force; as he utilizes it for defensive or offensive purposes.
 * Pyrogenesis: Emmanuel can generate, create and project bright green fire from both his hands or his entire body.
 * Pyrokinesis: Emmanuel can manipulate fire; he utilizes it for defensive or offensive purposes.
 * Lava Generation: Emmanuel can generate, create and project bright green lava from both his hands.
 * Magmakinesis: Emmanuel can manipulate lava; as he utilizes it for defensive or offensive purposes.
 * Hydrogenesis Emmanuel can generate, create and project water from both his hands.
 * Aquakinesis: As a merman, Emmanuel can manipulate water, his aquakinesis becomes even more lethal when he combines it with his magic; as he utilizes it for defensive or offensive purposes.
 * Cryogenesis: Emmanuel can generate, create and project sub-freezing temperatures, particularly ice from both his hands.
 * Cryokinesis: Emmanuel can manipulate sub-freezing temperatures, particularly ice; as he utilizes it for defensive or offensive purposes.
 * Frigogenesis: Emmanuel can generate, create and project a blizzard storm, particularly snow from both his hands.
 * Frigokinesis: Emmanuel can manipulate a blizzard storm, particularly snow; as he utilizes it for defensive or offensive purposes.
 * Atmogenesis: Emmanuel can generate, create and project all aspects of the weather.
 * Atmokinesis: Emmanuel can manipulate the weather; as he utilizes it for defensive or offensive purposes.
 * Geogenesis: Emmanuel can generate, create and project earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals.
 * Geokinesis: Emmanuel can manipulate earth substance, particularly sand, rock, stone, earthquakes, shock waves or any other minerals; as he utilizes it for defensive or offensive purposes.
 * Magnetism Generation: Emmanuel can generate, create and project powerful magnetic fields from both his hands or his entire body.
 * Magnetokinesis: Emmanuel can manipulate powerful magnetic fields, allowing him to control metal or any magnetic objects; as he utilizes it for defensive or offensive purposes.
 * Flyrogenesis: Emmanuel can generate, create and project bright green powerful force fields from both his hands or his entire body; that can block or deflect physical and mystical attacks. How long he can maintain his force fields is dependant on his energy state at the time as well as the strength or intensity of his opponent(s) attack. There are also certain magical weapons that can penetrate or bypass Emmanuel's force fields, despite them being comprised of pure energy.
 * Flyrokinesis: Emmanuel can manipulate powerful force fields; as he utilizes it for defensive purposes.
 * Chlorokinesis: Emmanuel can manipulate plant life.
 * Healing: Whenever Emmanuel utilizes his healing powers to heal/regenerate/cure other individuals from their injuries/infections, such as, damage cells, organs, burned skin, broken bones, lost limbs, diseases, illnesses, sickness, poisons, toxins, etc. (regardless if they are very serious or not, as well as irreversible/incurable by normal means) his hands will glow in a faint green light and after having approached the wound or infection, it will heal completely, leaving no visible sign or trace of injuries. The more serious the injury is, the longer this healing process will take. He can heal himself as well, allowing his accelerated healing factor to heal at a much faster rate than normally possible. Emmanuel can also heal other individuals who are blind, deaf or nerve dead (regardless if it is permanent or temporary) restoring their senses.
 * Energy Generation: Emmanuel can generate, create and project various kinds of bright green energy from both his hands or his entire body; he is able to create one or several energy clones that not only resemble him in physical appearance, but also contain his memories, personality, powers and abilities. This is how Emmanuel has managed to travel the world in secret, without anyone noticing that he was missing from his nation (as his exploits as a sea wizard sometimes keeps him away from his home, for long periods of time). Anything that his clone(s) experience, will permanently become part of his original memories. When they dissipate by themselves of their own free will, such as when Emmanuel (secretly) returns home from one of his exploits, are destroy by something or someone else, or are reabsorbed by Emmanuel, the newly acquired memories slowly diffuse into his consciousness and become part of his own - this is how he has managed to successfully avoid people from becoming suspicious should he not recall any events that happened while he was in his own nation.
 * Ergokinesis: Emmanuel can manipulate various kinds of energy.
 * Energy Absorption: Emmanuel can absorb various kinds of energy.
 * Energy Blasts: Emmanuel can generate bright green energy from both his hands, and can harness it to create energy blasts. Emmanuel can also project energy blasts, orbs, waves and bolts, by projecting his own psionic and kinetic energy, or gathering particles, molecules and physical forces into a contained space, allowing him to either blow, destroy, push/pull or direct his hits at his opponents.
 * Energy Beam: Emmanuel can generate, create and project bright green powerful energy beams from both his hands; that can injure, kill, temporarily incapacitate or knockout his opponents.
 * Telepathy: Emmanuel is able to telepathically communicate with others, over vast distances. He is also able to read other's minds, sense there presence or project his thoughts into other individuals; whenever Emmanuel utilizes this ability, his eyes glow bright green.
 * Zoopathy: Emmanuel can telepathically read, communicate or control the minds of other animals (regardless if they are land creatures or aquatic/marine creatures) to do his bidding; whenever Emmanuel utilizes this ability, his eyes glow bright green.
 * Volukinesis: Emmanuel is able to telepathically read, communicate or control the minds of other insects to do his bidding; whenever Emmanuel utilizes this ability, his eyes glow bright green.
 * Empathy: Emmanuel can perceive, sense, understand, influence or manipulate other individuals' emotions.
 * Hypnosis: Emmanuel can control the minds of other individuals to do his bidding, he can also alter or erase there memories, by looking straight at them, however, he does not always have to make direct eye contact at them, when succesfully implemented - the susceptible individuals come out of their hypnotic state with time or upon Emmanuel's release and will not remember anything except the last thing they were doing just before they were hypnotized; whenever Emmanuel utilizes this ability, his eyes glow bright green.
 * Telekinesis: Emmanuel can telekinetically move objects or his opponents without physically touching them; as he utilizes it for defensive or offensive purposes. He can also affect and control molecules and particles, as well as physical forces such as kinetic energy, friction, pressure, density, state of matter, gravity pressure, vectors, etc). Emmanuel's telekinetically energy is a visible green color, that can only be seen by other magic users; unless Emmanuel chooses to purposely make his telekinetically energy visible to other non-magic users.
 * Precognition: Emmanuel can see visions of the past, the present and the future respectively. However, like all sea wizards, his visions are not always clear.
 * Night Vision: Emmanuel can see clearly in the dark, even under water, making it impossible for his opponents to sneak up on him in dark areas; unless they are magic users who can become invisible.
 * Thermal Vision: Emmanuel can see thermal signatures, even under water, making it impossible for his opponents to hide from him in dark areas; unless they are magic users who can conceal their body temperatures from Emmanuel's sight.
 * Levitation: Emmanuel can levitate, hover, and fly in the air even without the presence of air. Aaron can travel through the sky at amazing speeds of Mach 23, if not greater, he can also greatly lessen the impact of falling from great height by effortlessly reducing his speed.
 * Teleportation: Emmanuel can teleport to any location at great distances, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds, he can also teleport any individual with him; as long as he maintains physical contact with them.
 * Portal Generation: Emmanuel can generate, create and project bright green portals to any location he desires, even if that said location is in another nation; as he can get there in a matter of minutes, if not seconds. He can even transport a large group of individuals to different locations without the need to maintains physical contact with them.
 * Portal Manipulation: Emmanuel can manipulate portals.
 * Interdimensional Travel: Emmanuel can teleport to any dimension; as he can get there in a matter of minutes, if not seconds.
 * Astral Projection: Emmanuel can project his astral spirit from his own body, his astral spirit can only be seen by other magic users; unless Emmanuel chooses to purposely make his astral spirit visible to other non-magic users.
 * Illusion: Emmanuel can project illusions, making his opponents see things that aren't really there; for the purpose of escaping or distraction.
 * Time travel: Emmanuel can travel back or forward through time at will.
 * Chronokinesis: Emmanuel can manipulate the timeline; as he can slow-down, speed-up, freeze, unfreeze or reverse time itself.
 * Intangibility: Emmanuel can phase through solid objects or other individuals.
 * Invisibility: Emmanuel can manipulate and reflect the light waves around himself, objects or other individuals; to become completely invisible.
 * Sonic Scream: Emmanuel can release hypersonically amplified sound waves through his vocal chords, that can injure, kill, temporarily incapacitate or knockout his opponents; whenever Emmanuel utilizes this ability, his scream makes a tiger-like sound.
 * Sound Wave Generation: Emmanuel can generate, create and project powerful sound waves.
 * Sonokinesis: Emmanuel can manipulate powerful sound waves; as he utilizes it for defensive or offensive purposes.
 * Power Negation: Emmanuel can temporarily nullify other magic-powered individuals' powers; however, it has no effect other magic users who are more powerful than he is.
 * Mystical Awareness: Emmanuel can sense the presence of other magic users; he can also sense how powerful they are.
 * Spiritual Awareness: Emmanuel can see and sense the presence of other spirits.
 * Temporal Awareness: Even if Emmanuel is not responsible for altered the timeline, he is still completely unaffected by it, as he still maintains his memories from the original timeline.
 * Magic Cloak: Emmanuel can conceal his presence from other magic users; he can conceal his body temperatures from other animals like snakes, who have the natural ability to see or sense thermal signatures. Emmanuel can also prevent other magic users from spying on him, unless he allows them to spy on him; similar to how Ursula and Morgana respectively spied on the royal family of Atlantica.
 * Shapeshifting/Metamorphosis: Emmanuel can shapeshift into any animal or insect at will (regardless of whether they are land creatures or aquatic/marine creatures) gaining their characteristics, attributes and abilities. He can also transform into a humanoid green tiger, resembling the physical appearance of a human-tiger hybrid, he still maintains complete control and awareness of all his actions, even when he is in his animal, insect or hybrid forms. Emmanuel can even transform between his human and merman forms relatively easily; without the need for utilizing the Trident of Atlantica's powers to elicit the transformation. Emmanuel can also change the color of his hair, eyes and skin.
 * Size Manipulation: Emmanuel can increase or decrease his own size or the size of others while preserving body proportion; becoming as large as a dragon and as small as an insect. When Aaron becomes the size of an insect, he still maintains the strength, speed, agility, durability and other physical attributes of his human size, however, when he is the size of a dragon, his physical attributes are further greatly enhance.

Abilities

 * Singing: Emmanuel is an excellent singer.
 * Dancing: Emmanuel is an excellent dancer.
 * Master Swordsman: Due to his years of training under the tutelage of Zexal, Emmanuel is a highly skilled swordsman, his swordsmanship skills are to the point that he can take on several highly skilled swordsmen/swordswomen all by himself, relatively easily, he is more than capable of utilizing dual swords in combat, even though he rarely utilizes two swords. Emmanuel's fighting style is a combination of offense, defense, counter, pure speed, agility and amazing precision; to the point that he can overwhelm most of his opponents.
 * Master Hand-To-Hand Combatant/Martial Artist: Due to his years of training under the tutelage of Zexal, Emmanuel is a highly skilled hand-to-hand combatant and martial artist; his skills in and-to-hand combat and martial arts are to the point that he can take on several highly skilled opponents (regardless if they are armed or not) all by himself, with little effort. Emmanuel's fighting style is a combination of Wing Chun, Systema, Taekwondo, Capoeira, Kali, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Karate, Krav Maga, Silat, Wrestling, Sambo, Jeet Kune Do, pure brute strength and solid defense.
 * Master Marksman/Firearms: Due to his years of training under the tutelage of Zexal, Emmanuel is a highly skilled marksman, as he can hit his targets from great distances; his marksmanship skills are to the point that he can shoot several opponents in rapid succession (regardless if they are moving or not) even at close-range, with little effort, even though he rarely utilizes a gun or crossbow.
 * Master Archer: Due to his years of training under the tutelage of Zexal, Emmanuel is a highly skilled archer, as he can hit her targets from great distances; his skills in archery are to the point that he can shoot several opponents in rapid succession (regardless if they are moving or not) even at close-range, with little effort, even though he rarely utilizes a bow and arrow.
 * Master Stick Fighter: Due to her years of training, Emmanuel is a highly skilled stick fighter, his stick fighting skills are to the point that he can take on several highly skilled stick fighters all by himself, relatively easily; even though he rarely utilizes a quarterstaff or a bo-staff.
 * Expert Swimmer: As a merman, Emmanuel is a highly skilled swimmer.
 * Genius-Level Intellect/Expert Tactician/Leader: Emmanuel is amazingly intelligent and wise; as the leader of the Celestial Order, Emmanuel is a highly skilled tactician and a very capable leader.
 * Master of Deception: Since the age of 10 (after he was recruited into the Celestial Order) Emmanuel has developed the art of deception, effectively convincing all that he is not a sea wizard for years through various carefully designed ruses and by putting up a façade that he is nothing more than an arrogant, overconfident and laid-back individual.
 * Eidetic Memory: Emmanuel has a perfect memory, as he is able to remember everything he sees and reads; for example, he remembers the day he was recruited into the Celestial Order and when he became Aaron's mentor, despite the fact that it has been 10 years (as he was 24 years old at the time). He also remembered the exact details of the Celestial Order's insignia; the symbol of an eagle and a dolphin.
 * Medical knowledge: Throughout his exploits as a sea wizard, Emmanuel has gained vast knowledge on medicine, healing and human anatomy.
 * Knowledge of Magic: Throughout his exploits as a sea wizard, Emmanuel has gained vast knowledge of magical world's culture and religion; such as magic, magical objects and mystical lore.
 * Stealth: Since the age of 10 (after he was recruited into the Celestial Order) Emmanuel has develop the art of stealth (even without his magic) as he can sneak in and out of most guarded building(s) without being detected, follow his target(s) for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.
 * Indomitable will/High Tolerance For Pain/Expert Survivalist: Emmanuel is nearly fearless and almost never gives up under most situations. Due to his years of training, he has a high tolerance for pain; for example, when Catherine accidentally spilled tea on his right arm, he barely flinch. Emmanuel has great survival skills, as he was taught how to survive on his own in the world by Zexal; as over the years, he has survived the most dangerous of missions that was given to him by the Celestial Order, coming out unscathed in most of these said missions.
 * Multilingual: Emmanuel is capable of fluently speaking English, Danish, Swedish, Norwegian, German, Russian, Cantonese, Chinese, Mandarin, Japanese, Spanish, Tibetan, Arabic, French, Italian and Latin. Throughout his exploits as a wizard, he has gained the ability to speak them at a native level.
 * Voice Mimicry: Through his adventures as a sea wizard, Emmanuel can disguise his voice relatively easily into a deep and garbled nature. He can also change his voice into a deep, low growl for the purpose of intimidating his opponents and is also capable of mimicking other individuals' voices, such as Barnabas, Nestor, Catherine, William, Cornelius, Malachai, Aaron, etc.

Weaknesses

 * Oxygen: Emmanuel cannot breathe underwater well he is in his human form; if he remains underwater for too long, he will lose consciousness and eventually drown.
 * Decapitation: Despite his accelerated healing factor, if Emmanuel's head is cut off from his body, he will permanently be killed, however, due to his skin, muscle and bone tissue, being several times denser then normal humans, merpeople, land creatures and aquatic/marine creatures; this would be extremely difficult to achieve.
 * Limited Telepathy: Emmanuel cannot read the minds or sense the presence of other magic users; if they are more powerful than he is.
 * Limited Healing Powers: Despite his healing powers, it is impossible for Emmanuel to bring someone back from the dead.
 * Limited Hypnotic Powers: Emmanuel's hypnotic powers do not last very long on individuals who have very strong wills, he also cannot control the minds, alter or erase the memories of other magic users; due to them being protected by their magic.
 * Limited Animal Control: Although Emmanuel can control the minds of other animals, his powers have no effect on dragons and sea dragons respectively; due to them being immensely powerful magical creatures.
 * Limited Replication: Although Emmanuel can shapeshift into any individual or magical creature he chooses, he can not copy any of there powers or memories; due to the fact that he does not possess any of these said powers or memories.

Weapons and Equipment
Emmanuel's valued weapon and possession is his sword, shield and armor that are all made out of a rare metal alloy known as Gallium. He also has robes that are made out of a rare fabric known as Thorium (the equivalent of "Gallium").
 * Gallium Broadsword: Emmanuel utilizes a green magic broadsword as his main weapon of choice, for defensive or offensive purposes, Emmanuel's sword is razor-sharp to the point that it can cut through almost any substance known to humans and merpeople, it also possesses magical powers and abilities similar to the Trident of Atlantica, however, unlike the trident, it can only be utilized by an individual who is pure of heart; pure good and worthy.
 * Gallium Shield: Emmanuel occasionally utilizes a green magic shield as his second weapon of choice; for defensive purposes.
 * Gallium Armor: Emmanuel wears green/white magic combat armor to protect himself from his enemies in battle; it is similar in appearance to a royal knight's armor.
 * Gallium Helmet: Emmanuel wears a light green magic helmet to hide his identity from his enemies. This lets Emmanuel effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows, it is similar in appearance to a royal knight's helmet; it's magic also prevent anyone (except for Emmanuel himself) from removing the helmet from it's master.
 * Thorium Robes: Emmanuel occasionally wears green/white magic robes to protect himself from his enemies in battle; it is similar in appearance to shaolin style warrior monk robes.
 * Thorium Mask: Emmanuel occasionally wears a dark green magic domino mask to hide his identity from his enemies. This lets Emmanuel effectively conceal his identity with no restrictions on his visual field while he is running or aiming arrows; It's magic also prevent anyone (except for Emmanuel himself) from removing the mask from it's master.

Trivia

 * Emmanuel's mystical aura is bright green, his eyes also glow green whenever he powers up or utilizes his hypnotic or telepathic/zoopathy/volukinesis powers, his mystical aura and glowing eyes can only be seen by other magic users; unless Emmanuel chooses to purposely make them visible to other non-magic users.